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JumpChain Questing

[A Jumpchain Story] A mysterious figure visited Cain in his dreams, offering him a choice. "Do you accept?" "Yes!" And so begins the JumpChain Questing. ... Jumps - Avatar: The Last Airbender (0 - Ongoing)

Drifting_Embers · Anime & Comics
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8 Chs

Jump – Avatar the last airbender [COYA addition]

Jump – Avatar the last airbender [COYA addition]

Starting CP – [500]

Timeline – [95 AG]

Background :

> Starting Location [Roll 7]

Sex – Male

Age – 17 [Born 78 AG] [Roll 7]

[Middle of Nowhere] - Jang Hui, a small fishing village.

> Civilian [50 CP]

Chi Mastery (600 CP, 300 CP) - All living organisms share the same roots - the same flow of cosmic life energy, focused through the Chakras of the body. With this perk, the flow of that energy is as apparent to you as your own breath, both within yourself and within others. Such knowledge comes with amazing benefits, ranging from the ability to enhance your own chi, greatly boosting any abilities which require it, to quickly diagnosing any abnormalities - such as wounds or disease - to learning exactly which spots in the body to strike to disable the chi of others, incapacitating them or disabling their Bending.

>Nation

Fire Nation

> Abilities

Bending Arts [100 CP] - You were born with the ability to manipulate the element of your nation, and have been trained in its use. The Bending Arts differ from element to element, but always involve a combination of physical movements designed to evoke that element, focused with the will of the Bender. Bending an element provides substantial control over it, allowing you to move it, shape it, and direct it, though the exact nature of each depends on the individual element.

Combat Bender [200 CP] - Since time immemorial, Bending has served as mankind's sword and shield - and now it's yours. You are unusually skilled in using your Bending in combat - shaping your element into lethal or non-lethal strikes, deflecting or countering others, even controlling a battlefield's terrain all come naturally to you. You are even able to adapt your forms into martial techniques, allowing you to use them in close combat even without your element. This runs both ways - should you know any other forms of martial arts, you can adapt your bending forms to them, letting you strike with your element.

> Items

Weopnary [50 CP] – Emberstrike Spear : A sleek, elegant weapon crafted from a sturdy, lightweight alloy with a distinctive crimson hue.

> Drawbacks

In Exile (200 CP) – In 93 AG, you and your famiy visited a small Earth kingdom village during a festival. Commander Shinu, known for his rutheless tactics, attackted the village, aiming to send a brutal message. You intervened to help the villagers escape, incurring Shinu's wrath. Branded a traitor, you were exiled from the Fire Nation. During the chaos, your family disappeared, and their fate remains unkonwn.

Total CP Spent [700 CP – 0 Remaining]