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In Another World With My Building Skills, And Made My Own Kingdom

Kenta Nakamura, an ordinary office worker with an extraordinary passion for construction, finds himself thrust into an unimaginable situation when a divine mistake ends his life prematurely. Struck by a bolt of lightning intended for a malevolent spirit, Kenta is transported to a realm between worlds where a remorseful god, Elysion, offers him a second chance at life.

LyricalInk · Fantasy
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101 Chs

Introduction Of Other Continents (You can skip this chapter)

World Name: Eldoria

1. Aeloria

Geography: Aeloria is a lush, forested continent with vast enchanted woods, magical creatures, and ancient ruins. The central region is dominated by the Great Elven Forest, while the north features the Frostwood Mountains, perpetually covered in snow.

Inhabitants: Primarily elves and forest spirits, with small human settlements on the outskirts.

Culture: Elves of Aeloria are known for their deep connection to nature and magic. They have intricate tree-top cities and a rich tradition of music and art.

2. Drakonia

Geography: A volcanic, mountainous land with active lava flows, rocky terrains, and underground caverns. The Drakonia Wastes stretch across the southern region, while the Dragonspire Peaks tower in the north.

Inhabitants: Dragons, dragonborn, and hardy human tribes.

Culture: The dragonborn have a warrior culture, valuing strength and honor. The humans are miners and blacksmiths, revered for their skills in crafting dragon-scale armor.

3. Olyndra

Geography: A continent of rolling plains, vast savannas, and scattered oases. The Golden Plains are renowned for their fertile soil, while the Great Oasis serves as a central hub.

Inhabitants: Nomadic tribes, centaurs, and elemental spirits.

Culture: Olyndrans are nomadic, with a deep respect for the land and the spirits. They excel in horsemanship and storytelling.

4. Vardania

Geography: Vardania is dominated by sprawling deserts and ancient ruins. The Desert of Whispers holds many secrets, while the Oasis of Illusions offers a rare respite from the heat.

Inhabitants: Desert-dwelling humans, sand elementals, and djinn.

Culture: Known for their wisdom and intricate knowledge of magic, the Vardanians have a tradition of oral history and rune magic.

5. Thalassia

Geography: An archipelago of tropical islands and coral reefs. The Azure Sea surrounds Thalassia, known for its crystal-clear waters and abundant marine life.

Inhabitants: Merfolk, pirates, and sea elves.

Culture: Thalassians are adept sailors and traders. Their society revolves around the ocean, with grand festivals celebrating sea gods.

6. Frostheim

Geography: An icy, tundra-filled land with glaciers, frozen forests, and towering ice cliffs. The Eternal Glacier dominates the northern part of Frostheim.

Inhabitants: Frost giants, ice elves, and hardy human settlers.

Culture: Frostheimians are resilient and resourceful. They have a strong sense of community and are known for their ice-sculpting and winter festivals.

7. Zandora

Geography: A continent of dense jungles, ancient temples, and hidden valleys. The Emerald Jungle is teeming with life, while the Lost City of Zandora lies hidden within.

Inhabitants: Jungle-dwelling humans, lizardfolk, and mystical creatures.

Culture: Zandorans are explorers and historians, deeply connected to their ancient past. They excel in herbal medicine and jungle survival.

8. Eredor

Geography: A mountainous and hilly region with deep valleys and crystal-clear lakes. The Iron Mountains and Silver Lakes are notable features.

Inhabitants: Dwarves, gnomes, and mountain-dwelling humans.

Culture: Eredorans are master craftsmen and miners, known for their exceptional metalwork and engineering. They live in vast underground cities.

9. Aetheria

Geography: A continent floating in the sky, with islands suspended in the air by powerful magic. The Sky Isles are interconnected by bridges of light and air currents.

Inhabitants: Sky elves, aarakocra (bird people), and cloud giants.

Culture: Aetherians are scholars and mages, with a deep understanding of the arcane. They have grand libraries and universities dedicated to magical studies.

10. Umbrara

Geography: A dark, mysterious land of shadowy forests, eerie swamps, and perpetual twilight. The Shrouded Woods and the Black Marsh are key features.

Inhabitants: Dark elves, shadow creatures, and warlocks.

Culture: Umbrarans have a mysterious and secretive society. They are masters of shadow magic and alchemy, with a deep understanding of the occult.

World Dynamics

Trade and Alliances: Trade routes between continents are vital, with Thalassia and Eredor being key trade hubs. Alliances and rivalries shape the political landscape.

Magic and Technology: Magic is an integral part of life in Eldoria, with Aetheria leading in magical advancements. Eredor and Drakonia are known for their technological innovations.

Conflicts and Mysteries: Each continent has its unique conflicts and mysteries, from the dragon wars in Drakonia to the hidden treasures of Zandora.

11. Riftgard (Where Kenta's Country/Kingdom is)

Geography: Riftgard is a continent of contrasts, featuring rugged mountains, deep fjords, and lush valleys. It is known for its volatile geology, with occasional seismic activity and magical rifts that dot the landscape.

Inhabitants: Humans primarily populate Riftgard, alongside diverse communities of half-elves, halflings, and other mixed races. Each region within Riftgard has its distinct cultural identity.

Culture: Riftgardians are known for their resilience and adaptability. They are skilled seafarers, traders, and artisans, blending traditional craftsmanship with new ideas from across Eldoria. The continent is also a melting pot of cultures, with bustling port cities and rural settlements connected by trade routes.

Key Features:

The Rifts: Magical anomalies that occasionally open rifts to other dimensions or planes, influencing the continent's magic and sometimes leading to adventurous expeditions or dangerous incursions.

Cities of Diversity: Urban centers like Rift's End and Havenport are known for their cosmopolitan atmosphere, where various races and cultures mingle and trade.

Cultural Diversity: From the scholarly enclaves of the Astral Tower to the nomadic tribes of the Ember Plains, Riftgard offers a wide range of cultural experiences and traditions.

Integration with Eldoria:

Trade and Commerce: Riftgard serves as a vital trade hub, connecting the continents of Eldoria through its extensive maritime routes. Its ports facilitate the exchange of goods, ideas, and magic across the realms.

Political Landscape: Riftgard's decentralized governance allows for a variety of political systems, from city-states ruled by councils to feudal domains led by noble families. This diversity sometimes leads to diplomatic tensions or alliances, shaping regional dynamics.

Adventure Opportunities: The dynamic geography of Riftgard, combined with its cultural richness and magical anomalies, provides ample opportunities for adventurers seeking treasure, knowledge, or fame.

these are only the outline of the other continents new 2 chapters and volume 4 tommorow

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