==== Paths: =-===
Mage Path: By creating a mage core from the surrounding Mana energy. They use spells.
Ancient Cultivation Path: By unsealing the dantian by opening the 8 meridians and use Qi energy. They use Martial Arts.
Body Cultivation Path: Using Ki to temper the body. They use Martial Skills.
Soul Cultivation Path: Using Source Energy to temper the soul. They use Soul Arts.
MC's Path: Kaiser Path. It utilises the Congenite Alku Force to open up the Svadhisthana of the Three Pure Points in the human body, thus fusing all possible energies into one and cultivating all possible paths as one. Has further things, but would be explained in the future chapters.
==== Ranks of cultivation (For both Humans and Giants): ====
Rank 1/Drang. A young warrior who was able to sense the surrounding energies to open up whatever path they are talented with.
Rank 2/Thegn. A mature warrior who has opened up their path and can use their energies to temper whatever their path needs them to.
Rank 3/Skeppare. A strength of a captain capable of leading several Thegns. Can defeat minimum 10 Thegns.
Rank 4/ Himthiki. A strength of a general. Can defeat 100 Skeppare minimum.
Rank 5/ Viking. Starts comprehending a law. Can rule over a territory and have at least 20 Himthiki around them..
Rank 6/ Valkyrie. Comprehends 50% of the law. Rules over at least a continent, including several Vikings.
Rank 7/ Jarl. Comprehends 99% of the law. Can have a whole world under them.
Rank 8/ Sacred Immortal Venerable. Fuses whatever their path needs them to (i.e dantian, mana core,etc.) with the law they've completely comprehended. Have a domain under them in the Sacred World. Each domain is as big as a Dimensional World.
==== The Worlds ====
Mortal World, Earthly World, Sky World, Cosmos' World, Dimensional World, Sacred World.
Mortal World is a normal, typical world, with mortals( who have yet to/can't open up a path) residing in it.
Earthly World has a special type of earth, or soil, that makes the inhabitants have a higher aptitude to cultivation. Can hold at max Thegn (Rank 2) cultivators.
Sky World has the air in the sky, full of the energy that raises their aptitudes up a notch. Can hold at max Skeppare (Rank 3) cultivators.
The first three are worlds with basically just a light and a dark orb that make the world, which is in a planet shape, have light and darkness, including the time law. All of them are the same size as Earth, so they have 24 hours a day and 365 days a year.
From Cosmos' World to the above, their time is 100 times that of the below ones.
From the Cosmos' World, there begins the appearance of the Sun and Moon. In it, there are stars surrounding the space of the Cosmos' World. The stars give more energy to the world, hence making their aptitudes a notch higher than the lower ones. Can hold at max Viking (Rank 5) cultivators.
It has 192 hours a day, 2920 days a year. Its size is eight times that of Earth.
A Dimensional World has several dimensions stacked into a single world. Such occurrence makes the energies extremely abundant, and the perfect place for cultivation.
However, its outside planet size is merely 8 times that of Earth; having the inside much bigger than it is estimated to be. Thus, the same time happens in the Dimensional World as the Cosmos' World.
Nonetheless, there are only 4 Dimensional, and It's also the place of the 4 Clans where each resides in one. But it can hold at max Jarl (Rank 7) cultivators.
And finally, the Sacred World that can only have Sacred Immortal Venerables (Rank 8) and no naturally born creatures inside it. Time in it is 2.5x that of the Dimensional and Cosmos' Worlds.
It has a size of twenty times that of Earth, 240 hours a day, and 7300 days a year.