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I Became the Progenitor

In a world where many mythological races exist, one such race does not exist anymore. Gone extinct in a battle that lasted for thousands years, vampires are all but forgotten in the upper and lower realms. Vampires blood is so diluted, they don’t even know what their true origins are. Appearing as regular human clan with abnormal strength and other traits, The Mikaelsson Feifdom is about to be upturned. Meet our MC, Klaus, who transmigrated into the body of the heir of the Mikaelsson family and kingdom after being assassinated for reasons so dumb it’ll stay unknown. There, he acquires the Progenitor System. A system that was the name of the game he played back on earth. Read along as Klaus ranks up and steadily overcomes obstacles set in his way by insidious plots from other races while also summoning and turning humans into vampires. Klaus isn’t afraid to go to war. War is in his blood but, war isn’t always necessary. Sometimes, you just have to be political to advance smoothly. Luckily, he has his subordinates for that. Soon, the whole of the lower realm will shake at his name… THE PROGENITOR. ————————————————————————————- Author here guys, This book is also going to be set in the “I Became Unrivaled” universe but with a little twist. It’s 10,000 years before Jeremy transmigrates. Tags for this prompt are: history | politics | war | management | kingdom-building | gods | dragons | elves | dwarves | devils | humans | monsters | mythological creatures | sea travel | sea warfare | conquering | beautiful females | world travel (just to higher realms) | handsome male lead | race change | (More will be added. Can’t think of anymore.)

RealDarkSeraph · Fantasy
Not enough ratings
5 Chs

Klaus’s Powers and Abilities

(Hella long but shows you what Klaus will be able to do once he reaches godhood. All abilities will be at base power and will grow with Klaus (he won't have all of them at the start neither).

So, he's not going to be all-powered from the start but he will be 10 times stronger than those in the same rank for Fighter and Champion class. Afterwards, the multiplier will significantly increase. (Read Aux chapter two to understand.)

Powers and Abilities:

Immortality : Users possesses immortality: an endless lifespan, as they can never die, never age, and can shrug off virtually any kind of physical damage.

Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining, free from all bodily necessities, or even the combination of the two. {A/N: Absolute Immortality will be gained when he reaches the highest realm bc it's simply too over-powered.}

Supernatural Life-Force : User possesses massive reserves of life energy, which also acts as a reliable power source that aids in their longevity, power, stamina, vitality, and healing capabilities, allowing them to withstand and survive even the most strenuous and life-threatening circumstances.

Supernatural Survivability : The user is able to survive massive and even horrific injuries or damage, or almost any level of danger, conditions or circumstances. In some cases, simply managing to cheat death even in seemingly inescapable and deadly situations.

Supernatural Condition: Users possess a supernatural condition, capabilities/attributes/aspects drastically beyond what is naturally possible but with a certain weakness/limitation that prevents them from achieving an Absolute Condition. This mainly includes a superhuman physical and mental condition.

Supernatural Strength : Users are glaringly, obviously and super/unnaturally stronger than their race because their capabilities are pushed beyond the natural level and superior to most supernatural beings in their verse; making them immensely stronger than normal members of their species can be achieved by any method of training.

Supernatural Combat : Users possess immense combat skills, both offensive and defensive, that far surpass other beings of their verse. Their skills may be highly innate superhuman, honed or both. This encompasses speed, strength, precision, reflexes, technique, analysis, control, adaptation, and all aspects of practical fighting.

Depending on the users, they may be specialized in specific types of weaponry (melee, ranged, natural, etc.), and invariably wield them with surreal efficiency, or possess incredible unarmed combat skill or have superhuman proficiency to utilize magic or their superpowers in combat and can perform inconceivable supernatural feats. Most observers are simply incapable to understand what's happening, with only a user being able to gauge the skill of another.

Supernatural Agility : Users are glaringly, obviously and super/unnaturally more agile than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more agile and able to combine their balance, bodily coordination, speed, reflexes, strength, and endurance better than regular beings.

Supernatural Speed : Users are glaringly, obviously, and super/unnaturally faster over other beings in their universe because their capabilities are pushed far beyond the natural level, making them immensely faster than regular beings.

Supernatural Stamina : Users stamina is glaringly, obviously and super/unnaturally greater than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more enduring than regular beings.

Supernatural Durability : The user's body tissue, skin, muscles, bones, etc. are extremely resilient, allowing them to withstand harmful forces on the body such as crushing weights, impacts, pressures, changes in temperature, etc. Also, users usually possess drastically enhanced levels of strength and stamina, due to how durable their body has become, allowing them to resist tearing muscles and/or breaking their bones.

Supernatural Endurance : Users are glaringly, obviously and super/unnaturally more enduring than other beings in their verse because their capabilities are pushed beyond the natural limits; making them able to work longer/survive without supplies, resources, energy, or other items for an immensely extended amounts of time, far longer than regular beings (in that verse).

Supernatural Senses : Users' sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super/unnaturally more acute than other beings in their universe.

They can see kilometers away with immense resolution, track things too fast for the natural eye, hear through dense walls perfectly, listen to sweat drop from someone's face in another room, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water.

Supernatural Reflexes : Users have glaringly, obviously and super/unnaturally superior reaction speeds over other beings in their universe because their capabilities are pushed beyond the natural level, making them able to react faster than regular beings.

Ultimate Regeneration : Users can regenerate at an ultimate and transcendent level, possessing a caliber of regenerative healing factor that allows them to be restored to optimal health at the absolute peak of logical possibility, bordering on illogical, paradoxical and ineffable regenerative abilities and feats.

The most immediate attribute of ultimate regeneration that the healing factor applies on almost all levels, including cellular, atomic, sub-atomic, quantum or even conceptual levels, allowing to heal from almost all damage dealt to users instantaneously, sometimes even at infinite or immeasurable speeds, making it seem like they weren't damaged in the first place.

Mana Manipulation : Users can create, shape and manipulate mana, the energy behind all magic. It is also the impersonal source of energy that is both external and internal, existing in people, places and objects, and can be transmuted by the user into magical powers that yields upstanding results in both practice and combat.

Magic Generation : The user can generate magic, acting as a source for the archaic energy and can even empower other magic-users.

Magical Energy Manipulation : User can create, shape, absorb or manipulate magical energy to use magic for a variety of effects and purposes.

Dark Arts : Also known as Dark Magic, the user can utilize the Black Arts: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic, dark arts tend to focus on destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's state.

Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.

Blood Transcendency : User gains Transcendence by using blood as a medium, usually by drinking, smearing it on themselves, injecting or even bathing in it and thus gaining the powers of the being the blood belongs to, as well as powers related to blood as a substance. The blood must be from someone the user killed.

Blood Manipulation : User is able to exert control over the blood of themselves, using them for various purposes, such as for rituals, examining, or most commonly combat. They can shape their blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood.

This power has many mysteries that are yet to be explored such as healing, constructs from blood, controlling another's blood, making creatures from blood, and etc...

Mystical Blood : User's blood has magical/mystical properties, granting them various magical abilities through use of their blood.

Darkness/Light Manipulation : Users can create, shape and manipulate light. By itself, light is mostly used to illuminate everything from total darkness, but by accessing a dimension of light energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via light particles, etc.

Daytime Walking : Able to withstand exposure to direct sunlight and be active during the day.

Contaminant Immunity : The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.

Disease Immunity : The user's immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human's. They are completely immune to every form of disease brought on by bacteria, viruses, or even parasites

Enhanced Craftsmanship : Users can flawlessly craft any item to sheer perfection. They can forge the strongest weapons, the toughest armors, the greatest structures, the most powerful artifacts, etc. Some are able to create with nothing but the material around them and in very short notice.

Rune Magic : The user is capable of using rune magic, a form of magic that uses runes, a magical language, as a conduit. The user's magical capabilities vary on the runes inscriptions they use as each one is capable of a different type of magic, depending on the runes they are inscribed with.

Fear Inducement : The user can evoke and increase fear and horror in others causing the target's brain to release fear-inducing chemicals. The target's perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even as a monster.

Living Anomaly : The user is a living anomaly, an enigmatic being that exists within a system while escaping its rules. The origin, nature and range of their abilities vary greatly between users, but all demonstrate the same uncanny ability to casually shrug off and even break such rules, from the laws of physics to causality, allowing them to become free from the bonds of fate, and are unbounded to all alterations and restrictions, etc., being capable of imposing their actions upon reality. {A/N : Klaus is not bound by fate/destiny}

Menacing Presence : The user has an overwhelmingly intense presence which can induce fear, respect and/or insanity upon the viewer while also bending the minds of those who are within the users presence to the user's whim. Limited to the Vampire form of Dracula... for now.

Transformation : Dracula can transform into a very powerful vampire for enhancing his physical body and his magic related to blood, darkness, and shadows. The form has bat/demonic like wings. He skin turns a little paler, almost grey. His eyes glow crimson red. His form become taller, 220 cm or 7'3 ft. This form is mostly related to his vampire blood and has nothing to do with his Nova blood.

Power Bestowal : Dracula can bestow powers unto people, either permanently or temporarily. The power he can bestow are related to those he has, but are not as strong as his.

Night Empowerment : Users become stronger, faster, more durable, etc. during the night, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the night or even slow or stop aging.

Mind Control : The user can control the minds of others, including their thoughts, perceptions, memories and emotions. Depending on the user's skill and power, this can range from a trance-like state to the target being completely subject to the user's control. A skilled user may be able to control the minds of multiple people simultaneously. The target(s) can be placed in a semi-conscious state, where they may have no recollection of any actions that they perform while under the user's control.

Singularity : User is absolutely one of a kind, they cannot be replicated/cloned, have their powers mimicked, or be mimicked by shapeshifters or illusionists or even mimic user's voice, hand writing, skills/movements, etc. Users possess a physical, psychic, and empathic trait that marks them as special, so even if someone tried to disguise themselves as the user, people who know them would notice the ruse. There is no other version of users in different realities that are the same. Being this way, it means they can do what no one else can, and even if they share traits, powers, skills etc with another, the way they can use theirs will always be different and incomparable. Hence, they can even determine how they go at any point.

Prime Being : The user is the prime being that originated/created a species and all its variations, making them essentially the most powerful among their race, having utmost power and authority over other beings of its kind. The prime beings do not always possess the power to create life forms, but possess the original or main gene that all others derive from.

The user can even control or destroy their own species. Dracula being a transcendent vampire makes him a prime being, although the vampires existed millenniums before he was born. Thus, with the enhancement from the system and the sapping of Dracula's physical and spiritual strength, Klaus has completely taken over all of what made Dracula… Dracula. He is now a brand new being and is now the Progenitor.

Indomitable Will : The user has unnaturally strong willpower, enabling them to be immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction.

Through their will, the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations.

Echolocation : User can emit sound waves and use the echoes that return from various objects to locate and identify the objects. Alternately, they can use ambient sounds to do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage.

Bat Swarming : The user can disperse their body into a swarm of bats, scattering into large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part.

Bat Manipulation : Users may control various kinds of bats, controlling them to do their bidding. Including yet not limited to, helping them during situations, using them to see locations and acquire information about a particular place, as well as within battle, and spying on others. The controlled bats may cultivate bonds with the user, thus creating friendships. Also may empathize or communicate with them.

Beast Master : The characters beast master, an individual who can tame, train, groom, maintain, handle, breed, raise, understand, communicate with, and ride on any beast that they encounter. The beasts can be anything from animals to monsters to aliens.

Vampire Manipulation : User can create, manipulate, and destroy vampires and/or vampiric beings.

Vampire Lordship : The user possesses absolute power over all existing vampires, including themselves, and can freely bring new ones into existence.

The power encompasses all kind of monster from regular vampires, vampire lords, elder vampires, transcendent vampires, mystic vampires, mutant vampires, superior vampires and even dhampir. They can be controlled, summoned, redefined, banished, erased and recreated at will, user's power over them transcending any potential resistance or limitation.

Vampire Lords themselves on occasion can possess a lesser version of this higher power, known simply as vampire manipulation, however, this normally extends to their own bloodlines. Where as this power extends to all types of vampires even outside of a particular type of vampires bloodline, controlling and commanding all vampires.

Weather Manipulation : The user can sense, create, shape and manipulate weather, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

Lightning Summoning : Users can call forth lightning from the sky that could be used to blind, stun, and/or severely burn their opponents even to the point of death they can range, from minor to fatal voltage.

Electricity Manipulation : The user can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons), allowing control over electric fields, all charge carriers (Ions, Electrons, Protons, and Positrons), and electronics. One could eventually grow to manipulate the weather and create thunderstorms.

Necromancy : The user's either have magical abilities or have powers that revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) ,or neither. They can also communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

Undead Summoning : User can summon the undead (both corporeal and incorporeal) from other worlds to help them fight.

Undead Manipulation : User can create, manipulate, and destroy physical and ghostly undead, command the dead souls, condemn them to torment, or steal the souls of the dead/dying to increase the legions of the undead.

Telekinesis : The ability to influence/control/manipulate matter or another aspect of a physical system with the 'mind' or through other non-physical means. Commonly, the most basic and fundamental trait is to move or otherwise interact with objects (or alternatively, to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.

Telepathy : Users can interact with the mind, consciousness, and thoughts of themselves or others through mental power/capacity, thus being able to read/sense another person's thoughts, communicate with them mentally, and a plethora of other capabilities without the aid of physical communication (noise or movement).

Empathy : The user can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another.

They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.

Weapon Proficiency : Users possess proficiency, capabilities and knowledge in weapons, any implement or device that can be used with the intent to inflict damage or harm, beyond that of the peak members of the species.

This means users are skilled in wielding various forms of weapons, from swords to hammers to chains to sniper rifles, being able to beat anyone wielding similar forms of weapons instantly and effortlessly. Being proficient in any weapon comes with a plethora of various abilities as well, like overall better precision, accuracy and combat capabilities.

Supernatural Swordsmanship : Users are able to wield a sword with supernatural proficiency in speed, power, dexterity, and skill, allowing them to perform seemingly impossible feats with ease, such as cutting through nigh-invulnerable or intangible materials, blocking or deflecting things that should be impossible to block/deflect and even slash targets from any distance.

Alchemy : User can utilize Alchemy, the mystic and scientific pursuit of the power of the Philosopher's Stone and Universal Panacea, focusing on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), to making permanent changes on the state of matter (making glass malleable or durable), etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones/homunculi).

They also know how to create potions (for rejuvenation and immortality) and magical items, although these are generally for practical use.

Craftsmanship Magic : The user has the ability to use magic that revolves around crafts. They are able to forge the sharpest of swords, the strongest of armors, the greatest of statues, the most powerful of items, etc.

Enchantment : User has the ability to put something/someone under a spell. They have the power to manipulate certain means of magic to accomplish their goals. Universally, the definition of an 'enchanter' varies.

Some enchanters are endowed with the ability to charm objects through the use of spoken words or other occult items such as wands or certain talismans. Furthermore, enchanters have the ability to enchant objects with magical abilities of their own.

For example, an enchanter can place an incantation on a mirror to look at others from a far-off distance or put a and enchantment on a sword that has the attribute of fire, water, or any of the other elements.

Have this element it can negate its opposite element, for example water enchanted hammer will negate fire, and so on. Enchanting has many capabilities, especially if merged with an expert on craftsmanship.

Mutation Inducement : User is able to induce mutations, changes in the sequence of an organism's genetic material, in self or other living beings. The changes can range from minor genetic changes to severe physical mutation, user could even be able to activate recessive abilities in allies or suppress abilities in foes. (Note: the user may force instant change or stretch it over longer periods or even several separate sessions.)

{A/N: More powers will be added when he gains higher ranks in his cultivation. Meaning, he won't have all of them at the start. A lot of these powers will be much weaker in lower realms of cultivation but will dramatically increase in time.}