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Hunter Academy: Revenge of the Weakest

What do the words Third-Rate Villain mean? Doesn't every human being possess their own background story? Just because a game hadn't explored one's background story, does it mean those characters are irrelevant? In a world where video games come to life, Astron Natusalune is introduced as a seemingly insignificant character—a third-rate villain with a minor role. However, this ordinary facade belies a haunting past that has shaped Astron into the vengeful soul he has become. Someone who would do everything for his vengeance. What will occur if Astron's soul combines with one from Earth? Will he relinquish his position as a third-rate villain, or will he forge a new path? Driven by a singular purpose—to avenge his sister's tragic death and bring justice to a cruel world—Astron embarks on a transformative journey. Witness the journey of the Astron as the young boy experiences a profound shift in his own values as he witnesses firsthand the consequences of unchecked vengeance and the true complexities of morality. -----------------------------------0------------------------------------ Chapter length 1750-2500 At least one chapter a day. You can check my discord if you want. You will be able to see the illustrations here and engage in a conversation with me if I am available. https://discord.gg/BQRMhDxZr8

Darkness_Enjoyer · Fantasy
Not enough ratings
394 Chs

Chapter 74.2 - Suspicions

The game Legacy of Shadows: The Hunter's Destiny had a lot of different plot elements. Different villains with good backstories, cruel ones, people with whom you could sympathize.

It contained elements of betrayal as well. Ethan's journey was filled with countless different trials, ranging from one to another.

Lucas' betrayal and his turn into a dark side were one of them. It held quite an important point since it was important for Ethan's character development and stimulated the feelings of the players.

The results of Lucas' betrayal were a lot more detrimental than any player would expect. While playing games or reading books with a young targeted audience, authors generally tend not to make the storyline filled with deaths, thus resulting in the lack of detrimentality for the actions.