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Hal and Mavis

In the year 2030, mutations in the human genome grew. At first, they were smaller changes, like green hair, and grey eyes… But later. Major changes in the human genome began to occur. Very major changes. The Mutant intelligence and Care Enterprise (M.I.C.E.) was established in 2043 to combat the growing rate of mutant crime across the globe. Agents are promised a livable wage and other benefits. But must put their life in danger day in and day out to capture criminal mutants. Hal, a longtime solo M.I.C.E agent. Is finally assigned a partner. And who else could it be but his academy mentor who trained him. The girl he always had a crush on…

SkyeWalker · Sci-fi
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2 Chs

CLASSIFIED M.I.C.E FILE :

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CLEARANCE- GRADE 4 AGENT:

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Mutants Classes:

Espers - Espers can manipulate the mind of anyone they come in contact with. They can see what you're thinking and send their thoughts into your head. They call also use telekinesis

Brawlers- Brawlers are very, very fast and very strong. At the height of their power they can lift 500 tons and move at mach 20.

Emitters- Emitters Can emit blasts off different energies from their hands. Photon waves, dark matter blasts. At mastery, these energy blasts can decimate entire populations.

Shifters. Shifters can shapeshift into anything they want. At mastery they can even turn creatures from myth.

Manipulators- can manipulate matter in different ways. There is little known about these mutants.

Summoners- Summoners are mutants who can summon help from creatures or weapons. At mastery, they can summon things like leviathans or even gods to aid them.

Prime- primes are mutants who can use more than one mutant category. M.I.C.E has a flee order on primes. That means, For those who are are not ranked special agent, when you encounter a prime, you run.

Mutant info:

All mutants have access to Sacred Arts. This is the strongest move a mutant can do and it usually results in the destruction of a city.

When some mutants master their abilities. They can call on the aid of powers and creatures of myth. These are called myth level mutants.

All mutants can heal from life threatening injuries. As long as their heart is untouched. They won't die.

M.I.C.E has set up a ranking system in order to gauge which agents can handle which mutants.

Grade 4 agent - Grade 4 mutant

Grade 3 agent - Grade 3, 4 mutants

Grade 2 agent - Grade 2,3, and 4 mutant.s

Grade 1 agent - All mutant categories

Special Agent - Primes.

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CLASSIFIED

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