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Godlike Player in a Game-Like World

Reminder: There is no power of friendship in this novel. (Warning: This novel has an r18 tag and contains mature content.) **** Raydon stared dazedly at the holographic texts floating in front of his eyes. ''How did I end up in such an event? '' [Planet]: B7890-D4850 [Race]: Human [Name]: Raydon Demugen [Title]: N/A [HP]: N/A [MP]: N/A [Strength]: N/A [Agility]: N/A [Stamina]: N/A [Luck]: N/A [Charisma]: N/A [Spirit]: N/A [Magic Equipment(s)]: N/A [Body enchantment(s)]: N/A [Dimensional Storage]: N/A [Time until awakening: 00:16:30] *** In a world with advanced technology and full-dive VR games, Raydon is the only person who has earned the "God" title thanks to his accomplishments and talent in games. But, due to some unexpected events, he lost his life and awoke in a different world. In this world, which appears to be similar to his own, he discovered that there are awakened people known as Item Holders. He soon became an item holder himself and started taking part in matches against other worlds to level up and get items with different skills. Using the abilities and knowledge that had given him the "God" title in his previous life, he started to make strides toward becoming a true God in this world. *** Remember to read the auxiliary chapter( Important Explanations) if you have any questions about the system or item holder terminology. *** Keep in mind that MC is, at heart, just a gamer who considers his life to be a game. He has a rational mind, but he'll make irrational decisions if it means more excitement, fun, and loot for him. *** Follow me on Instagram for character illustrations. Instagram: goldenlineagenovel The cover belongs to me. ''XimeoindeX'' Thank you for the golden touch. ***

GoldenLineage · Fantasy
Not enough ratings
344 Chs

Important Explanations (Updated: 17:03:2023)

**May contain spoilers.**

Additions will be made as the story continues. If there is anything else you would like to see added, please let me know in the comments.

***

CHARACTER STATS

[HP (Health Point)]: = Represents the stamina stat. Adds 10 HP for every 1 stamina.

[MP (Mana Point)]: = Represents the spirit stat. Adds 10 MP for every 1 spirit.

***HP regen is 1% of maximum health per minute.***

***MP regen is 1% of maximum mana per minute.***

[Strength]: Increases the muscle strength of the character.

[Agility]: Increases the flexibility of the muscles of the character. It provides an increase in movement speed and reaction speed.

[Stamina]: It increases the overall endurance of the body. It also increases the toughness of skin, organs, muscles, and bones.

[Luck]: It's a mystery.

[Charisma]: It improves both physical appearance and mental capacity. Necessary for manipulation, transformation, and control skills.

[Spirit]: Increases the MP capacity and proficiency in using skills. (They have quicker casting speed and improved skill output control.)

***

Magic Equipment = Wearable items with active skills.

Body enchantment = Consumable items that add passive skills to the body.

***

Item Grades: Grey - White - Green - Blue - Purple - Orange - Golden.

Depending on the item's color, different skill variations exist. For example, if a green-grade item has an electric skill, a higher purple-grade item would have a lightning skill. (Grey items don't have any skills.)

Item Quality: Normal - Good - Outstanding - Excellent - Masterpiece.

The ability of the person who crafts the item affects the quality of the item. As the quality of the item increases, the skill effects also become better.

Example:

[Glove]

-Grade: Green

-Quality: Good*

-Skill: Reflect

Reflects the incoming attack and returns 5% to the attacker.

-Mana cost: 2

-Duration: 1 time.

-Cooldown: 40 seconds.

[Glove]

-Grade: Green

-Quality: Outstanding*

-Skill: Reflect

Reflects the incoming attack and returns 10% to the attacker.

-Mana cost: 1

-Duration: 1 time.

-Cooldown: 30 seconds.

***

Title: = The system bestows various titles on everyone who awakens as an item holder.

Example:

[Title]: Strongman

-The current stamina and strength stats have been increased by 15%.

***

Known Item Holder Ranks:

The rank of the item holder has nothing to do with level. When an item holder wins a certain number of matches in a row without losing, they advance to the next rank.

F-Rank= The color of the tattoo is GRAY.

E-Rank= The color of the tattoo is WHITE.

D-Rank= The color of the tattoo is GREEN.

C-Rank= The color of the tattoo is BLUE.

B-Rank= The color of the tattoo is PURPLE.

A-Rank= The color of the tattoo is ORANGE.

S-Rank= The color of the tattoo is GOLD.

***

--Item Holder Terminology--

Skill-type / Item-type= It serves to identify the kind of skill that is being mentioned about.

Example:

-Movement-type

-Attack-type

-Control-type

-Defensive-type

...

..

.

---

Build= Specifies the main stats of the item holders. (At least two-thirds of the stats they gained were allocated to the mentioned stat. )

 

 Example:

Stamina build item holder. 

Charisma build item holder. 

Agility build item holder.

...

..

.

---

Element / Attribute : Indicates the element/attribute that skills and mana possess.

Example: 

(For skills.)

-Fire-type skill

-Water-type skill

-Death-type skill

...

..

.

(For mana.)

-Fire-type mana

-Water-type mana

-Death-type mana

...

..

.