6 The Difference Between Game World And Real World

The NPCs that Weiss had in mind were just normal humans as well as some animals that could be found in a modern city.

"It wouldn't be challenging if the zombies were just humans. Plants and animals could also be infected by the zombie virus and evolve into zombies."

"After all, this city-state isn't large for nothing. I can divide a part of the city where the ratio of a certain zombie type is larger than other parts of the city. For example, the northern part of the city can be infested with mutated plants while the southern part will be filled with mutated animals."

When those came into Weiss' mind and he approved of it as part of the game's mechanics, Weiss' thoughts seemed to be imposed on the entire game world. The rules of the game world changed into what Weiss had envisioned.

After all, the creation of the game world was dependent on Weiss' thoughts and words rather than his skills in programming. Even someone who didn't have any experience in programming or hasn't even learned any computer language could easily create a game via the Game Developing Tool.

Inside the Game Workshop, the development of the game world mostly depended on Weiss' imagination. Weiss had already started creating the NPCs such as the humans and animals that would soon be infected by the zombie virus when the game started.

In the northern part of the city, Weiss added several greenhouses which would be the source of those mutated plants. In the southern part, there were several zoos added.

If those players knew about it, they would curse after seeing those lions and crocodiles become mutated animals. It was already difficult to fight those lions and crocodiles normally, let alone those lions and crocodiles in their zombie form.

Having humans turn into zombies was already difficult to deal with, let alone even animals and plants mutating into zombies.

"Although this Zombie Survival game looks quite difficult, it's mostly dependent on who lives the longest. Since there are one thousand players per server, only the top 3 will receive rewards so the last three to survive will be the winner."

"Surviving the longest is the main objective of this game. But aside from the main objectives, there are also objectives aside from that which are the minor objectives. Completing minor objectives will improve the reward received after completing the main objective."

"As long as a lot of minor objectives are completed, it's possible for the top 3 survivors to surpass the rewards obtained by the top 1 survivor, assuming that the top 1 survivor didn't complete any minor objectives."

"All in all, the minor objectives exist as final reward multipliers that if completed, will improve the quality of the rewards received. But if the main objective fails, then even if all minor objectives are completed, those players will not receive any rewards. After all, multiplying zero by ten is still zero."

Speaking his thoughts aloud, Weiss wasn't just simply talking to himself but also using his words to influence the game world.

Although his thoughts could also affect the game world, it would be too chaotic if all of his thoughts would directly affect the game world. So Weiss set it that unless his thoughts were approved by him, just fleeting thoughts wouldn't affect the game world.

So, words that were spoken by him were already considered as approving of the thoughts he had in mind. And even if he made a mistake, Weiss could just use his god-like authority in the Game Workshop to reverse it to when he hadn't made that mistake.

After Weiss created the NPCs, he added the finishing touches to this game world.

With a flick of his wrist, a zombie virus that was invisible to the naked eye appeared floating on top of his palm.

Weiss was adding the finishing touches to the zombie virus so that it wouldn't cause any unnecessary bugs that would make it too overpowered.

Of course, even if the zombie virus was too overpowered, it wouldn't cause any serious game experience for those players. At most, it would only prevent them from completing those minor objectives and they would inevitably experience the bullying of those zombies.

But, it would be impossible for them to fail the main objective. No matter what, the last three players to survive in the game world will be deemed as the winners of the game.

However, Weiss designed it so that the game would continue regardless if the last three players survived. The game will only end if the last survivor finally dies and no players have survived.

After tweaking the game balance, Weiss breathed a sigh of relief, "The Zombie Survival game is finally completed."

"Even if there are problems, it's not like I can't fix it after receiving game data and statistics from having players play the game."

With the Game Developing Tool, it was nigh impossible to develop a game with bugs.

If there was a bug in the games developed by Weiss, then it's not the Game Developing Tool's problem, but a skill issue on Weiss' part.

However, when Weiss thought that he had completed the game, he realized one crucial problem.

To confirm whether it was a problem or not, Weiss asked Alice, "What happens in the game world? Like, are the things experienced such as pain the same as what someone can experience in the real world?"

[Yes, you are correct. The only difference between the Game World and the Real World is that death in the Game World is false while death in the Real World is true. Furthermore, damages or injuries experienced in the Game World wouldn't be brought over to the Real World.]

[Mental damages are included so if a player experienced PTSD or had a trauma after experiencing a Horror Game created by you, that trauma can easily be cured by the system.]

Receiving that reply from Alice, Weiss was relieved that the game world wasn't as cruel as he expected.

After all, it was already frightening to play a horror game let alone in full immersion.

However, Alice's reply confirmed the problem that Weiss had.

"This is the Game World and the laws of the real world don't apply here. So if a rapist ran rampant here, wouldn't it be a problem? After all, the senses and experiences are the same as the real world aside from death."

When Weiss realized that problem, he decided to fix it!

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