webnovel

gamer around the multiverse

Connor dies by truck kun sending him to a god that gives him a wish and two power roulette spins, Sadly the spins are not that powerful but they are still better than nothing. Connor gets yeeted into another multiverse where there are not yet any omnipotent beings and 2 powerful beings are fighting over the control of the multiverse. The multiverse is special in the sense that everyone be it monster or man has a system. I only own my characters. This is my first novel don't expect too much, the novel will be updated irregularly but i will try to post 1 chap a week. Each chap will be around 1k+ words. The mc has little to no morals and his main goal is to become as powerful as he can get. There are some extra gory parts. Almost every chapter will have the mc's status page at the end of the chapter, i recommend reading the page at time skips or every 5~ chapters. (some tags will make sense in some later chapters)

Lukas_dark · Video Games
Not enough ratings
58 Chs

43 rewards, new class and sub-class

(A.n: just so you know when connor uses gacha he usually gets potions and enchanted weapons and stuff like that most of the time)

As i sit on my chair i take out a piece of flesh from kolmi and eat it.

It tasted like very bitter medicine and i could also taste hundreds of alchemical ingredients inside.

After semi permanently turning all my flesh and bones into kolmi's flesh and bones i gained a perk which surprised me greatly but upon reading what this perk did i couldn't help but laugh and say "my super instincts truly work wonders i am extremely happy with my choice of artifact".

[Due to your flesh becoming special you have gained a new perk: lesser alchemical body: when consuming potions or other consumables like potions you will retain 10% of the effects permanently]

[How this perk works: if you drink 2 of the same potion only that one is stronger that stronger one will take effect.]

[You have gained two new skills due to your flesh becoming naturally resistant to magic and physical damage, magic resistance and physical resistance gained]

'great can we fuse them together?'

[Sadly not possible at the moment]

[Your strength, vitality and agility have surpassed 200 stat mark you can pick perks]

[You have completed the vampire quest and will evolve into magical high vampire variant]

[special vampiric shapeshifter bloodline turned into magical high vampiric shapeshifter bloodline.

Some stats have increased and you have gained skill infuse blood with mana which let's you strengthen your blood with mana. This skill was automatically fused with blood manipulation.

You now can create lesser vampires by sucking a creatures blood dry and replacing it with your own blood and they will inherit a miniscule part of your physiology and they will listen to all your orders]

'Neat now increase my perception, will and intelligence to 200 and put the rest into charisma' i said as i looked over the perks.

(A.n: from now on i will only put in the perk connor has chosen due to it being fkin hard thinking up of random perks plus it takes me like 30 minutes to think of 2 perks)

[Strength: Perk: good muscle potential: it is easier to increase your strength stat by training]

'hmm in the long run good muscle potential is the best choice'

[Vitality: Perk: punching bag: your body is a good punching bag, you can gain vitality easier the more physical damage you receive]

'hmm the punching bag perk will be easy to take advantage of since i could control my blood to cut up my body from the inside'

[Agility: Perk: skill: Quadruple ghost strike: when activated your physical attack will have 4 ethereal copies that to 10.9% damage of the real strike. Cost:1000sp, 200mp. Rare]

'i wonder if ghost strike in later stages will do like 1000 strikes with the same power of the regular strike'

[Perception: Perk: skill: eyes of critical perception: while active you can see the weak points of anything. The area of the weakness will get slightly larger per level and it will be harder to heal/repair said wound. Activation cost: 1000mp and 250mp/s to keep it active. 1/100 super rare (basically a very, very, very watered down version of mystic eyes of death perception)]

'i am like 90% sure it will turn into a version of mystic eyes of death perception as it tiers up'

[Will: Perk: skill: dominate mind: with the power of your will (and mana) you can dominate a creatures mind and they will be under your control to do anything you tell them (mentally or vocally). The stronger the creature the harder it is to control them. 1000mp to activate and 50mp/s to keep active.(multiple people can be dominated at once but the mp/s cost will be stacked). 1/100 super rare]

'give me dominate mind'

[Due to suggestion and dominate mind being related, dominate mind has absorbed skill suggestion thus becoming slightly more powerful and the cost and maintenance of the skill was halved]

'neat now show me the next list of perks'

[Intelligence: perk upgrade: level shortcut now you need 15% less exp]

'faster leveling is always nice'

With that done i opened the two loot bags.

[Kolmisilmä's book on acid magic: 400% learning boost to acid magic until tier 2 proficiency contains many acid based spells and spell components.

Kolmisilmä's book on understanding gravity: helps you understand gravity better]

Absorbing both books i unlocked acid magic and my understanding of gravity increased but not by "much" since i could understand gravity better if i just started reading some professional modern books but it is a nice thing to know that one doesn't need that much understanding of something like gravity to make some simple spells but i still did not get gravity magic since i will have to study about gravity mana.

Sadly my affinity with acid magic is only 22 which is disappointing but i guess it makes sense? Since scp 682 is weak to acid but i personally have a hypothesis that the true/original 682 doesn't have that weakness since even my off-brand adaptation can adapt to acid with no problems.

Next i copied the skill card and asked the system what i could do with one of these.

[You can create a skill like running, kicking, punching etc. Things like that do you want me to show you a list of all possible simple skills?]

'Huh? Why didn't i get skills like that already i did plenty of kicking and punching' i asked genuinely confused.

[The multiverse regards some skills as too simple such as breathing, spitting, blinking etc. But due to the simple skill creation card you can create such a skill]

'i suppose that makes sense, so how many skills would i have if i could gain these simple skills normally?' i asked intrigued.

[Over 1000 simple skills ranging from breathing and blinking to testosterone creating]

'i guess i shouldn't be surprised so show me the list of what i can create'

And as i said that a list with over 10000 skills appeared thankfully with my fast reading and with the help of my system to take out completely useless things which narrowed it down to 1k skills.

After reviewing them all the list of skills i could pick only about 200 skills since i couldn't really see any real potential in the rest of them.

My first skills was this:

[Dashing (T:1): your speed is increased by 5% per lvl. 1sp/s per agility stat point to keep active. 1/100 special and common]

Great skill i love speed and i want to know how it will work with my speed organ.

The second skill:

[Block: your blocks/parries are 5% more defensive per lvl. 1/100 speial and common]

(A.n: personally i see parrying and blocking as the same thing done with different tools)

These two skills were probably the best ones i could get since i couldn't really get anything good that would help me with using magic.

And now for the good part my main class to evolve i am really curious what it will be like? Will it be like in solo leveling where i will have to kill hordes of enemies? Well let's find out.

'system evolve my main class'

As soon as i said that i fell asleep on my bed and woke up in a white room.

Looking around i see nothing for miles but soon a window pops up.

[Firstly you have to pick one of these two pathways for the games class, be aware that these two pathways will mostly affect your game world ability however this could and probably will change as you evolve your gamer pathway]

[Player: 10 free stats per lvl, you can respawn thrice inside a game world however if you die another time that particular world will be locked for 10 years until you can re-enter with another 3 respawns, you can now use a low mid tier background (imagine someone like a low end noble or someone who gets 70$/ hour with an easy job), game world time dilation will be 1:2 meaning 2 seconds in game is 1 in real life, you get infinite save slots meaning instead of 3 different saves per world you have an infinite amount, you can bring up to 2 creatures into your game world, you get 2 evo points per lvl, +1 adaptation focus]

[Game hacker: 10 free stats per lvl, when inside your world you can test out 1 minute of the future with a 1 hour cooldown meaning that when you turn on testing everything will be normal however you will turn back time of the game world without affecting real life, time dilation will be 1:3, you can bring up to 5 creatures into the game world, you get 2 evo points per lvl, +1 adaptation focus]

'while both of them are great in their own rights i think the game hacker path will be better just because of the higher time dilation and the the 5 creatures i can bring with me, so give me the game hacker'

[Class game hacker replaced the true gamer class]

[Remaining exp was consumed bringing you to lvl 5]

[Okay now it's time for the sub class]

Suddenly hundreds of doors appeared each one looked different.

[I can only tell you is that you have to pick a door and based on what you pick you will get a corresponding class and that you should not go against your instincts since it could prove fatal in the long run]

'Hmm i see then put all my remaining stat points into luck just in case'.

I walked around and looked at each of the individual doors, some looked like normal wooden doors, some were delicately decorated, some were disheveled or rotting, some were glowing, some were a mixture of everything combined.

After an unknown amount of time i was standing infront of a dark obsidian door that had cracks all over it that were dimly glowing black and there was a black liquid dropping off of the door knob that quickly disappeared when it hit the ground.

I sigh 'i wonder what this will be since this looks quite intimidating'.

Opening the door i see absolute darkness as if i was starring at a black hole.

I gulp as i for the first time in my second life i feel fear.

[Fear resistance gained and combined with mind shelter]

This makes it better but since my instincts are telling me two conflicting things one was yelling at me to run and pick any other door but the second part of me was screaming at me with all its might as if trying to make me deaf and it was screaming a single word over and over again "ENTER", it was still unnerving.

Steeling my resolve for a minute i go inside the darkness and as soon as i was completely there i lost all of my senses which left me only with my thoughts but soon i woke up in my bed to a notification.

[You have gained the subclass: death bringer]

[This class gains exp based on the amount and quality of death you cause]

[Any skill or magic that uses death energy will do 2 times more damage]

[You gained skill: aura of death: you can use this aura to coat your weapons or empower your death related skills/spells. Do be warned that this aura is very corrosive and will damage you when using it]

[Death affinity: 99/100]

That was probably the best sub class i could hope to get and i wonder what will happen if my affinity reaches 100.

Trying out the new skill i create a black see tghourgh flame on my hand.

Slowly i see that my hand is turning into gray dust but for my hand to completely turn into dust it took about 3 minutes without my defensive skills active and with them active It took like an hour.

[Death energy resistance: death energy has a harder time damaging you. 1/100 super rare]

And a good thing about this aura skill is that it doesn't use any mana and just depends on its skill level.

Now all that's left is for me to go back to the real world and see that summoning ritual.

(End of chapter)

[name: connor gray]

[Race: special vampiric shapeshifter 99%, adaptable fiend 1%]

[main class: tier 2: game hacker

lvl: 5/100 Exp: 1.2%]

[Sub class: tier 1: death bringer lvl:1/100 Exp: 0.0%]

[Jobs:

Archer 23/100

Actor 72/100

Thrower 22/100

Swordsman 47/100

Hunter 5/100

Brawler 20/100

Assassin 10/100

Miner 1/100

Thief 10/100

Merchant 6/100

Adventurer 1/100

Spearman 25/100

Axeman 25/100

Blunt weapons beginner 25/100

Scythe beginner 25/100

Lancer 25/100

Mage 89/100

Alchemist 43/100

Enchanter 51/100

Scholar 62/100

Gunner 10/100

Telekinesist 45/100

(2)Dungeoneer 1/100

Craftsman 10/100

Researcher 35/100

Necromancer 6/100

Summoner 14/100

]

‌[Hp: 15500/15500 (vit×10={x+A}•1)

regen: 162.3/s (vit:10={x+A}•2)]

‌[Mp: 15400/15400 (int×10={x+A}•1)

regen: 154.6/s (will:10={x+A}•1)]

‌[Sp: 15600/15600 (vit×10={x+A}•1)

regen: 155.4/s (vit:10={x+A}•2)]

[Status]

[Strength: 222]

[Vitality: 300]

[Agility: 210]

[perception: 200]

[Intelligence: 200]

[Will power: 200]

[Charisma: 174]

[Luck: 264]

[Free stats: 0]

[Evo points: 28]

[Adaptation focus: 0/2]

[Potential (unlocked): 0.003%]

[Mana stats:

Control: 88.5

Density: 27.4 (density=+power,-controllability)

Purity: 50.3 (purity=+controllability)

Formula for controllable mana:

{100×C} ÷ {1×D} × {1×P} = CM

Formula for cast time:

(1×mp) ÷ (10×C) ÷ A ÷ (1 OH)/(2 TH) + (fm) = CT

Formula for dmg:

(1×Mp) × (1×D) × (0.1×PrLvl) × A × (W/R) = dmg

]

[affinities:

‌Fire: 5/100

‌materialisation: 79/100

‌Earth: 18/100

‌Water: 38/100

‌Air: 78/100

‌Ice: 15/100

‌Healing: 75/100

‌Illusion: 74/100

‌Electric: 91/100

‌Light: 55/100

‌Sound: 24/100

‌Shadow: 62/100

‌Enchanting: 93/100

‌Summoning: 37/100

‌Necromancy: 50/100

‌acid: 22/100

‌Death:99/100

]

[Magic proficiency lvl:

(Tier=T)

{Fire magic (T:1): 67/100}

{Materialisation magic (T:1): 72/100}

{Earth magic (T:1): 74/100}

{Water magic (T:1): 73/100}

{Air magic (T:1): 87/100}

{Ice magic (T:1): 77/100}

{Healing magic (T:1): 67/100}

{Illusion magic (T:1): 82/100}

{Electric magic (T:2): 26/100}

{Light magic (T:1): 67/100}

{Sound magic (T:1): 81/100}

{Shadow magic (T:1): 53/100}

{Enchanting (T:2): 23/100}

{Summoning (T:1): 47/100}

{Necromancy (T:1): 22/100}

{Acid (T:1): 1/100} (+400% exp until T:2)

]

[Titles:

{reincarnatee: +5 to base luck.}

{The one who met a true god: your mind cannot be read or looked into by skills or items that read minds bellow the rarity of epic.}

{Monster massacre: +10% dmg to monsters.(1,243/10k)}

{humanoid killer (3): 15% more dmg to humanoids (10,693/100k)}

{Fast magus: any spell you cast is done 20% and 4.1 second faster}(2af 1 days remaining)

{vampire: weakness: holy, you're considered undead}

]

[Perks:

[Heat vision]: let's you see heat

[shadow runner]: you make 50% less noise when running or walking in the cover of shadows.

[snow trolls regeneration]: 2times hp and sp regen.

[Synthesis]: combine 2 or more skills, items, magics or perks into 1 (they have to have some similarities to synthesize)

[better magic]: any magic you do is 15% better

[Lier]: all your lies sound a little more convincing, heightened effect when telling half truths (lies sound 10-20% more convincing)

[Armour piercer(2)]: ignore 10% of armour when doing physical dmg

[All sponge(2): you ignore 10% dmg from all sources]

[perfect motor control]: when you move your body it moves perfectly how you tell it to move without any micro movement like shaking

[mana sense]: you can see and feel all types of mana around you my

[all speak]: you can talk with any sentient creature or object and you learn any written languages 10 times faster

[anaerobic]: you don't need oxygen to survive

[summoner]: the beings you summon have 10% higher stats

[Karmic sight]: you can see karmic values of creatures

[level shortcut]: you need 15% less exp to level up main class, sub class and job classes

[fleeing]: when fleeing enemies, you move 50% faster

[Painless]: you don't feel pain

[Life force sight]: you can see life force up to 100meters away

[book of many potion recipes]: all potions are thrice as effective in every way

[lesser alchemical body]: when consuming potions or other consumables like potions you will retain 10% of the effects permanently

[good muscle potential]: it is easier to increase your strength stat by training

[Punching bag]:you can gain vitality easier the more physical damage you receive

]

‌[Passive skills:

‌{Lesser MBS (mind, body, soul) adaptation: you adapt to things. rarity:super rare lvl:max}

‌{Unarmed combat(T:1): your unarmed attacks are 5% faster and do 5%more DMG per lvl. 43/100 common}

‌{Hiker(T:1): you move 1% faster per lvl when not in danger. 75/100 common}

‌{Archery(T:1): your aim with bows is 10% better and yo do same % more bow DMG per lvl. 20/100 common}

‌{Tracking(T:1):animal tracks become a little bit more easier to see and distinguish. 5/100 common}

‌{Acting(T:2): you act better (includes lying and pretending), your body language and your speech seem more pleasant. 21/100 uncommon}

‌{Throwing(T:1): throw things 5% more accurately and they do same % more DMG per lvl. 20/100 common}

‌{Sneak(T:2): you are less noticeable per lvl. 26/100 common}

‌{Mining(T:1): 5% faster mining speed per lvl. 10/100 common}

‌{swimming (T:1): you swim 1% faster per lvl. 30/100 common}

‌{stealing(T:2): you have an easier time stealing things be it pickpocketing or stealing from a house. 46/100 common}

‌{Mixed martial arts (30 arts) (T:2): better techniques with most types of melee combat be it unarmed or armed combat. 33/100 super rare}

‌[(Melee) jack of all trades(T:1): 5% faster attack speed and do same percentage more dmg per lvl while using a melee weapon. 72/100 rare]

‌{gaming mastery (10 games)(T:1): playing games is easier. This skill gives you small bonuses. 21/100 uncommon)

‌{trading(T:1): makes it easier to buy and sell things 17/100 common}

‌{math(T:2): doing math is easier for you. 68/100 common}

‌{fast reading(T:2): you read faster per lvl. 87/100 uncommon}

‌{lockpicking: you can unlock locks easier. 1/100 common}

‌{torture: you inflict 2% more pain to others per lvl. 80/100 common}

‌{fast learning(T:2): you learn things 200% faster and 2% faster per lvl. 21/100 rare}

‌{super instincts(T:1): most of your instincts get better per level. 72/100 rare}

‌{Contract defier (T:1): the stronger this skill the less you have to abide to a soul contract and the less severe the consequences for breaking said contract. 15/100 rare}

‌{Block: your blocks/parries are 5% more defensive per lvl. 1/100 speial and common}

]

‌[Active skills:

‌{Game inventory: an infinite slot inventory. Lvl:max special}

‌{Game world: let's you choose to go into 1 game of 3 randomly selected games lvl:Max special}

‌{Blood sacrifice(T:2): -10.5HP/s, -10.5SP/s for +220 str +110 agi +110 per as long as active. 30/100 rare}

‌{Focused strike(T:2): your melee strike is 10 times stronger for 50sp. 50/100}

‌{Toughen body(T:2): your body hardens to that of mythril, uses 2.5sp/s. 50/100 uncommon}

‌{bloodlust(T:2): an aura reeking of death gushes from you, you can control this aura. 15/100 rare}

‌{informants eyes(T:2): gain information of items or people just by looking at them, you gain more information per lvl 34/100 rare+}

‌{mid range teleportation: teleport up to 382 meter from your location. cooldown 0.1 seconds. 23/100 rare}

‌{recycle: recycle things into their basic components. Cooldown:1min Lvl:max special}

‌{Meditation(T:2): while meditating you become calmer, you are much more concentrated and it is easier to fight off mental intrusions 25/100 rare}

‌{External mana manipulation(T:2): you can manipulate mana outside your body. Your control over external mana is decided by your mana control stat plus the level and tier of this skill. 62/100 uncommon}

‌{Alchemy(T:1): the act of making and strengthening potions. 82/100 uncommon}

‌{possession(T:1): hijack a creatures mind. When successful you can read the creatures mind. Unsuccessful possession will result in a big headache. 50/100 super rare}

‌{soul talent: item duplication: you can duplicate anything unless it is alive, dead/undead or has a conscience, this skill uses mana, duplication time is instant and only depends on if your mana reserves and regen. Lvl:max. legendary}

‌{Innate power: shapeshifting eater: you can shapeshift into the creatures you eat either partially or fully. This skill uses mana and stamina. Lvl:max epic}

‌{dominator's control(T:2): move things with your mind power and will. Uses mana. 33/100 rare}

‌{(Organ skill) Speed overdrive(T:2): +41.6% speed while active. 27/100 rare}

‌{research(T:1): you research faster per lvl. 82/100 common}

‌{crafting(T:1): the things you craft get a bit better per lvl and you can craft them faster. 27/100 common}

‌{ignore limiter(T:1): while active: x2.98 strength you normally can use but your body also slowly destroys itself. 98/100 rare}

‌{energic defense(T:2): infuse your body with mana to decrease damage done to you by energy attacks. Lowers all energic dmg by 1000. Costs 15.75mp/s. 37/100 rare}

‌{possessive disorientation(T:1):the person you are trying to possess will get highly disoriented making it easier to possess them. 48/100 rare}

‌{blood manipulation(T:2): you can manipulate your own and others blood. Let's you infuse your blood with mana to make this skill stronger. 15/100 rare}

‌{sword energy(T:1): you can use sword energy to do long ranged attacks or make your swords swing more damaging. Uses sp and/or hp. 23/100 rare}

‌{spell making (T:2): you have an easier time creating new spells and spell components. 13/100 Rare}

‌{Quadruple ghost strike(T:1): when activated your physical attack will have 4 ethereal copies that to 10.9% damage of the real strike. Cost:1000sp, 200mp. 1/100 Rare}

‌{eyes of critical perception(T:1): while active you can see the weak points of anything. The area of the weakness will get slightly larger per level and it will be harder to heal/repair said wound. Activation cost: 1000mp and 250mp/s to keep it active. 1/100 super rare}

‌{dominate mind(T:1): with the power of your will (and mana) you can dominate a person's mind for them to do what you tell them. 500mp to activate and 25mp/s to keep active. 1/100 super rare+}

‌{Dashing (T:1): your speed is increased by 5% per lvl. 1sp/s per agility stat point to keep active. 1/100 special and common}

‌{aura of death(T:1): you can use this aura to coat your weapons or empower your death related skills/spells. 5/100 epic}

]

‌[Resistance skills:

‌{temperature resistance(T:2): you are more resistant to lower and higher temperatures. 24/100 uncommon}

‌{electric resistance(T:2): resist higher electric voltages. 30/100}

‌{Curse resistance(T:2): curses cast upon you have a lower effect and disappear faster (at higher levels you are imune to weaker curses). 14/100 uncommon}

‌{poison resistance(T:1): resistance to poison, paralysis, venom and drugs. 43/100 common}

‌{Disease resistance(T:1): resistance to diseases and necrosis. 27/100 uncommon}

‌{Sealing resistance(T:2): it is harder to seal you or your power. 5/100 rare}

‌{deafness resistance(T:2): it is harder to make you deaf by natural and unnatural means. 5/100 rare}

‌{blindness resistance(T:2): it is harder to blind you by natural and unnatural means. 2/100 rare}

‌{acid resistance(T:1): it is harder to dissolve you in acid. 48/100 common}

‌{mutation resistance(T:2): it is harder to mutate your body unwillingly 47/100 rare}

‌{Mana syphoning resistance(T:2): it is harder to take mana away from you without your consent. 28/100 rare}

‌{Mind shelter(T:2): makes your mind sturdier. 22/100 Super rare}

‌{weakness (holy)(T:1): receive 1.60 times more holy dmg. 40/100 rarity: N/A}

‌{polymorphing resistance (T:3): you are harder to polymorph. Complete immunity to tier 2 polymorphing or below. 1/100 super rare}

‌{magic resistance(T:1): nullify 100 magical damage per lvl. 10/100 rare}

‌{physical resistance(T:1): nullify 100 physical damage per lvl. 1/100 rare}

‌{Death energy resistance(T:1): death energy has a harder time damaging you. 7/100 super rare}