2 First Game

A few hours later, he woke up and sat on the floor.

He sighed, "After that transmigrating experience, getting the system is no longer surprising to me." Yes, he had gotten the system, and coincidentally, it was a game developer system. While he was fainting, information about the system appeared in his mind. With the help of the system, he could start his life as a video game developer.

He knew how the system's functions worked and how it could aid him on his journey in the gaming industry.

He called out to the system in his mind, and a panel popped up.

There were some differences in the panel from before. There was no timer, and a new interface had appeared.

...

System Points - 500

Name: LEO

Age: 21

Developer Level Assessment - None

.....

System Shop

System Milestone

.....

He clicked on the system shop, and a new interface popped up.

He saw many things he could buy with the system points.

Memory Tablet/Capsule - 50 SP [After consuming it, one would remember everything about the specific game they had played.]

Coding Knowledge [F] - 50 SP

Design Knowledge [F] - 50 SP

....

Game Knowledge [F] - 200 SP [This is a full pack. After purchasing it, one could gain all game-related knowledge of rank F.]

Game Knowledge [C] - 700 SP [This is a full pack. After purchasing it, one could gain all game-related knowledge of rank C.]

...

Specific Game Knowledge [?] - 400 SP [After purchasing it, you can gain all knowledge about the specific game you want. The knowledge cannot be at a higher level than C.]

As he scrolled down, he encountered numerous options, but their prices were steep. Upon scrutinizing the information, he encountered a dilemma: how could he determine the requisite level of expertise for a particular game? While some games might prioritize graphics over storyline, others might demand a nuanced understanding of narrative intricacies. How could he ensure he possessed the necessary knowledge for each game?

Despite the myriad choices, he was drawn to the specialized game knowledge option. Though it wouldn't facilitate the creation of a high-level game, it seemed adequate for the present.

He resolved to start by developing a lower-level game, intending to acquire a high-level game knowledge pack once he had accrued enough SP.

Excited to commence his project, he realized he hadn't eaten since morning; it was now evening, and hunger gnawed at him. Moreover, he hadn't explored all the areas he owned. Despite knowing them by heart, experiencing them firsthand was imperative.

Accustomed to a world more advanced than Earth, many aspects were novel to him, necessitating acclimatization before delving into his project.

After acquainting himself with his surroundings, he prepared a simple meal and, after consuming it, proceeded to shower.

In the bathroom, he caught sight of his reflection in the mirror. He was above average in appearance, with a diamond-shaped face, black hair, and brown eyes.

After he showered, he sat in front of his computer.

After searching on his computer, he found that the process of making a game in this world was easy. The game engine of this world was very advanced, and most of the work was done by the game engine. He only had to design the detailed structure of the game, and when necessary, he could incorporate his ideas as needed.

Since the game engine available to him was free of cost, it couldn't handle the highest graphics games. For a more high-level engine, he would have to pay.

However, the currently available engine was sufficient for Leo as he only had plans to develop low-level games for now.

Initially, he could focus on developing mobile games and some low-level PC games.

Although this world was advanced in technology, many people still enjoyed mobile games. With the significant rise in gaming, many games were being developed for both mobile and PC platforms. While VR games were considered superior, mobile and PC gaming still had their respective fan bases.

Furthermore, due to the early stage of development, many genres remained unexplored in this world, which could work to his advantage.

The first game he decided to create was a mobile game, opting for the genre of endless running, a concept he believed had yet to reach its full potential in this world.

As he sifted through his memories, he recalled numerous endless running games but ultimately settled on recreating one that had been immensely successful in his past life: Temple Run.

Temple Run is a classic endless running video game that enjoyed tremendous popularity during its peak. Despite facing a decline later due to the emergence of many battle royale games, the game's significance during its prime couldn't be overlooked.

With his choice made, he proceeded to purchase a specialized game knowledge pack from the system, specifically tailored for Temple Run. Upon implementation, a wealth of information flooded his mind.

Though somewhat painful, given his previous experiences, he steeled himself for the task ahead.

He commenced work on the game, drawing upon his near-perfect recollection of its details. With the aid of the acquired game knowledge, he seamlessly began the development process.

In this game, players assume control of an explorer who has acquired a relic and must flee from a pursuing monkey. Along the way, numerous traps pose challenges, requiring players to navigate while dodging obstacles. As is customary for endless running games, players continue until their character collides with significant obstacles, plunges from the temple, or is apprehended by the relentless monkey.

The controls of this game are also easy. Players simply tilt left and right, allowing the character to move to either side of the screen to avoid obstacles. The path is not straight throughout the game; new paths emerge in various directions, and players only need to swipe left or right to navigate them. To jump or slide, players swipe upward or downward, respectively.

He decided to offer the game for free, relying solely on in-game purchases for income. Being new to the industry, the priority was to attract players to the game first, with the intention of introducing a paid version once a solid following had been established.

The game features numerous characters, power boosts, and skins, which players can unlock through in-game purchases. While some characters are available for free, they may not be as powerful as the paid ones, requiring players to invest significant time to earn coins for acquisition. This setup encourages in-game purchases among players. Additionally, a leaderboard was implemented to foster competition among friends, thereby enhancing the game's popularity.

He opted to enrich the game experience by providing more detailed backgrounds and obstacles, as well as introducing a new section of obstacles to heighten the fun factor for players. Leveraging advanced technology, the game boasts high-quality graphics.

Despite his efforts to incorporate all aspects of the game and his own ideas, he remained uncertain whether he had covered all the necessary details. To ensure completeness, he decided to purchase a memory capsule to meticulously document every aspect of the game and finalize it in one comprehensive effort.

After deducting the 50 SP, he received a small golden capsule. Upon consuming it, he felt refreshed, regaining complete recollection of the game. He promptly set to work, meticulously attending to the details he had previously forgotten.

After several hours of focused effort, he had meticulously constructed the game's detailed structure. Now, all that remained was to utilize the game engine to create the game in separate packages. He also planned to incorporate any additional ideas as needed during the process.

He estimated that the game could be completed in approximately five days.

Upon saving all the data and files, he glanced out of his window to find the surroundings cloaked in darkness—a testament to the hours he had dedicated to his work. Recognizing the late hour, he retired for the night.

Over the next four days, he immersed himself in the game's development, forgoing the opening of his café. Working tirelessly, with minimal sleep, he nearly completed the entire process, rendering the game fully playable.

The final task at hand was to playtest and identify any potential bugs, a task he anticipated completing within a few hours.

Upon completing the game, he felt a profound sense of satisfaction with his achievement. Though inspired by a concept from his previous life, the game featured numerous innovative elements. Having undertaken the entire project solo, he remained deeply content with his work.

Glancing at the time, he noted that it was still evening, prompting him to decide to upload the game that very day.

While certain aspects of this world differed from Earth in terms of countries and technology, many similarities prevailed. The land structure mirrored Earth's, albeit slightly larger, and the population exceeded that of Earth. However, other aspects remained akin to Earth, including the calendar system, with months ranging from January to December and days from Sunday to Saturday.

Today's date was January 25, 2012.

He accessed the publishing platform, creating a developer account. After meticulously filling in all required details and describing the game, he proceeded to publish it, under the developer name 'Peak Art.'

As he observed his game becoming available on the platform, a satisfied smile adorned his face, a testament to his dedication and hard work.

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