16 Chapter 16 Ready (Revised)_1

Translator: 549690339

This ability is just too awesome.

From now on, I only need to read a book once, and then I can use this method to revisit it.

Without the constraints of the physical body, the flow of consciousness is significantly quicker—an esoteric ancient text that would take ages to decipher, Gaven now reads ten lines at a glance, within a mere ten seconds he'd thoroughly read through it, and compared to the translation below, the understanding was almost entirely accurate.

Hmm!

It seems like my memory has also improved.

To confirm this feeling, Gaven interrupted his autohypnosis and returned to reality, rummaging around to find a stack of parchment, a quill, and ink, and began to transcribe what he had just memorized.

For the first transcription, Gaven did not translate it into the Felen Common Tongue but directly in Classical Chinese.

He always felt that translations are an interpretation, the reader's understanding would be that of the translator's personal take rather than the original author's intended words and artistic conception.

Furthermore, as he was verifying his memory, the original text was naturally more accurate.

As he wrote, Gaven was taken aback by his own shock. It was no longer about reciting from memory, but rather the whole book vividly in his mind, without a single error. To say it was absolutely perfect would be bold, but at least seventy percent was correct.

He repeatedly entered and exited the state of autohypnosis, and with only three attempts, he had strengthened his memory and transcribed the text without a single discrepancy.

The only uncertainty now was the duration of this special memory, but to copy the Martial Arts Seven Books from memory without a single mistake posed no difficulty.

I wonder if all Psychic Sorcerers possess this kind of abnormal ability.

If that were so, these people would be terrifying, their learning capabilities would be incomparable to that of ordinary individuals.

If Zhang You had this ability in his world, he would not have just managed to scrape through to a graduate school, but effortlessly progressed through top academic institutions, probably even securing a spot as a national academician without much issue.

Gaven was like a big boy who had found a new toy, setting aside other abilities of a Psychic Sorcerer to focus solely on memorizing the Martial Arts Seven Books, aiming to transcribe them as quickly as possible.

One copy in the original, and one annotated in the Common Tongue.

When this task was completed, it would also be the day he bid farewell to Zalanda.

After a brief experiment, Gaven's thoughts returned to the task at hand—he hadn't completed his level-up process yet.

Choosing a profession was just the first step; he also had feats to select.

He could choose four feats in total: one for his professional level, a bonus from being a Psychic Sorcerer, a bonus from being a warrior, and a bonus from being human.

In the eyes of the Magic Network system, Gaven's Half-Elf lineage was too slight, hence he was considered human. But then again, aside from a godlike vision and other Elf advantages, he had missed out on practically everything. It was only logical that the Magic Network wouldn't acknowledge him as an Elf or a Half-Elf, but that's fine—as long as there are benefits to be reaped.

Gaven made his choices almost effortlessly.

The level one professional feat granted Toughness, boosting his physical strength further, which, in terms of Magic Network data, provided an additional two hit points per level.

For spellcasting professions, an extra two hit points are quite significant, as Psychic Sorcerers typically gain only two hit points per level.

For any profession, the more hit points the better, to withstand hits—especially since the lethality of high-level spells is directly connected to hit points. Command spells in particular can stun, paralyze, or even obliterate a creature with less than fifty or a hundred hit points. Without sufficient hit points, there's no chance to resist; you'd simply drop dead.

The bonus feat for Psychic Sorcerers went to Affinity for Spirit Crystal, an ability that allowed him to imbue psychic power into the Spirit Crystal Stone, create Psychic Stones to store psychic power (although with a relatively lower success rate without a manufacturing feat), and craft a Psychic Sorcerer's unique Arcane Familiar, the Spirit Crystal Servant—a foundational ability for Psychic Sorcerers and a must-have. However, Gaven currently had no Spirit Crystal Stones at hand, so this ability would have to wait until he found a way to acquire some.

As for the bonus warrior feat, Gaven went straight for Evasion, a lifesaving skill and a main focus for future enhancements. The best defense is to ensure the enemy can't touch you.

The selection that took him the longest to decide upon was the human bonus feat. After dismissing various irrelevant options, Gaven took some time deliberating between Diehard, Spirit Over Body, and Iron Will.

In the end, he settled on Iron Will.

Will is immensely crucial for spellcasters. The higher the Will, the easier it is to concentrate, attune with the Magic Network, and cast spells successfully. This is especially true at lower levels when Will is relatively low, and such feats provide the most help.

Diehard and Spirit Over Body mainly serve to enhance hit points. With the initial life dice amplified by the resonance of the Soul of the Legendary Warrior, plus Toughness and his own decent Constitution, Gaven had a relatively robust hit point base.

After a series of choices, Gaven's life statistics were compiled.

Life Dice: 14 (10 points from the warrior's initial hit points + 2 points from high Constitution enhancement + 2 from Toughness bonus)

Attributes: Strength 13, Constitution 14, Dexterity 16, Intelligence 18, Perception 16, Charisma 16

Saving Throws: Fortitude +2, Reflex +3, Will +7

After reviewing his own body statistics, Gaven couldn't help but reveal a smug smile of pride.

Such hit points on a warrior would be normal, perhaps even a little low. A more robust warrior usually sits around sixteen or seventeen points.

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