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EdenFell

As ᴀᴅᴠᴇʀsɪᴛʏ ᴡᴀsʜᴇs ᴀɢᴀɪɴsᴛ ᴜs, ᴡᴇ ʀɪsᴇ ᴡɪᴛʜ ᴛʜᴏsᴇ ᴡᴀᴠᴇs. Eᴀᴄʜ ᴍᴏᴍᴇɴᴛ ɪɴ ᴏᴜʀ ʟɪᴠᴇs ᴡʜᴇʀᴇ ᴡᴇ ᴀʀᴇ ᴄʜᴀʟʟᴇɴɢᴇᴅ ʙʏ ᴛʜᴇ ᴡᴏʀʟᴅ, ᴡᴇ ᴄʜᴀʟʟᴇɴɢᴇ ɪᴛ ʙᴀᴄᴋ. Tʜɪs sɪɢɴ ʙʀɪɴɢs ᴡɪᴛʜ ɪᴛ ᴛʜᴇ ᴄᴏᴜʀᴀɢᴇ ᴛᴏ ʙʀɪɴɢ sʜɪɴɪɴɢ ʟɪɢʜᴛ ɪɴᴛᴏ ᴀ ᴡᴏʀʟᴅ ᴛʜᴀᴛ sᴛʀᴜɢɢʟᴇs ᴀɢᴀɪɴsᴛ ᴛʜᴇ ᴅᴀʀᴋɴᴇss. DIVE INTO THE WORLD OF EDENFELL

LaLaDeviluke · Fantasy
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3 Chs

MAGIC OF EDENFELL

Magic, also known as Sorcery, the Arcane Arts, the Mystic Arts and the Clever Craft, is the art or ability to alter the world through Mana. Magic is the manipulation of Mana in order to directly control or change reality in some way. The individual casting of this force to form a mystical effect is called a spell. One who works magic is a Mage or Sorcerer. Although all races have magical aptitudes, those with Elvish blood outshine the others. Magic is governed by the Mana and Elixir.

In Edenfell, half the population is Magic Sensitive. A Magic Sensitive is highly attuned to the flow of Mana within and around them. Magic Sensitives can, with training, learn to manipulate Mana to create mystical effects. All races display their Magic Sensitivity in different ways known as the The Schools of Magic. There are four schools of Magic, namely: Summoning, Crafting, Bending, and Wielding.

It is considered illegal to wield Magic in Edenfell without having obtained the Seal of the Order from the Academia of the Arcane Arts first and anyone caught in such an act is considered a Dark Mage. Magic-users can incorporate the arcane into their daily activities and occupations and can also make a living as Imperial Sorcerers, vanquishing, capturing and apprehending wild beasts and Dark Mages for profit.

Imperial Sorcerers can belong to one of any licensed guilds and they must always bear the Imperial Seal of the Order on them (tattooed on the skin and woven into clothing) at all times to show their alignment with the light. The Seal is bound to the sorcerers through a spell and cannot be reproduced or removed (if flesh with the Seal is lost, it reappears elsewhere on the sorcerer). The Seal automatically leaves a sorcerer once they switch their alignment from light to darkness.

Licensed Mages bearing the Seal of the Order can go Magicking. This is a bounty hunting craft in which a Mage goes searching to capture, kill or apprehend, as the case may be, a wild beast or Dark Mage according to the bounties they bear. Magicking is the craft of Edenfell's Mages besides protecting the kingdoms and the Imperial city and it is a means by which wages are earned.

If a Magicker is good enough, they can earn a fortune from bounties. Magickers are ranked and often when quests arise. All Licensed Mages obtain a Gimmick upon graduating from the Academy.

A gimmick is an invaluable arm device that all Mages must bear on them to properly go Magicking. Gimmicks display Mages' rankings, fame/infamy, Elixir storage capacity and content, Mana, currency (gold and silver) and bounties rankings. When a Mage finds a bounty, they initiate Magicking by casting the Vow of Merdes (by simply saying the words vow of Merdes) spell with the help of the Gimmick which signals the capital that said Mage has entered combat with intent to gain profit from a bounty.

The Gimmick creates an invisible field (not a barrier) around the location of the hunt to alert other Mages (through their Gimmicks) of the ensuing fight once they enter the range of the field.

If a Mage defeats the bounty, they simply wave the arm bearing the Gimmick over the captured bounty, breaking the Vow and thus alerting the capital once again, that the bounty has been fulfilled. The Gimmick then teleports the bounty to the Imperial prison or morgue in a cloud of blue smoke and the Mage's funds are immediately transferred to the Gimmick which then displays the new amount of both currency, XP and fame points.

If a Mage is defeated while collecting a bounty, the Vow automatically breaks and the capital is alerted to the fact that a bounty is on the loose at the expense of the defeated Mage and if the opponent is Dark Mage, currency, XP and infamy points travel in the opposite direction. Stealing a Mage's Gimmick implies stealing their money and Elixir, nothing else. XP and fame/infamy points cannot be stolen.