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DanMachi The Gutsy Adventurer

Welcome Children of the Void as the one known as TheDaoSon I welcome any old and new readers for our next journey, a journey filled with adventure and dungeon diving. In a world where gods walk among mortals, giving them a familia and the power to surpass themselves and to stand at the top. But we are not here to talk about any mortal from this world, for the goddess Void is up to no good again she has grown fond of two new souls as she wishes to adopt them. The First a soul with a slight fiery glow from a normal world. The Second soul with a glow so bright it burned brightly in a dark, twisted world. Come and join us as we see what happens when to souls who desire to live fuse and get reborn in a world of gods and goddess. (DISCLAIMER: I own nothing I write about they belong to their original owners and if they so wish for me to take down the story I will the only things I own are the things I add into it thank you TheDaoSon.)

TheDaoSon · Anime & Comics
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Class System & World Information

(A/N: Hello everyone DaoSon this chapter is a refresh for your mind on the world of DanMachi. Also very important, this is a AU because I made some changes to the lvl system and to some lore just to add some flavor and more future events there also might be minor changes here and there but the main story and world won't change too much but as you know with a new main character, the original story already change so good hunting.)

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Adventurer: Adventurers are people with statuses that explore the Dungeon below Babel. Overall, they group adventurers into one of two distinct classes:

Low Class Adventurers: Low Class Adventurers are Level 1-2 adventurers.

High Class Adventurers: High Class Adventurers are Level 3+ adventurers.

Starting at Level 3, distinct classes refer to 5 different ranks of adventurers:

Third Class Adventurers: Third Class Adventurers are Level 3 adventurers.

Second Class Adventurers: Second Class Adventurers are Level 4 adventurers.

First Class Adventurers: First Class Adventurers are Level 5-6 adventurers.

King Class Adventurers: King Class are Level 7 adventurers.

Ruler Class Adventurers: Ruler Class are level 8+ adventurers.

Falna : Falna is the grace given by Gods and Goddesses to their Familia members. Adventurers and supporters can gather excelia to raise their status and grow stronger. The Gods and Goddesses gave the falna to adventurers to bring forth heroes, and the first God to give out a falna was Ouranos. Inanimate objects can be given a falna, as Mikoto's skill considered the Hestia Knife to be part of the familia.

Alias: An alias is a second name given to all adventurers during the Denatus by the Gods once they reach Level 2. An alias can potentially change every time an adventurer levels up. Certain Gods take advantage of the naming process to give chuunibyou type aliases to adventurers from weaker Familia for entertainment, however, as there is a difference in how the children perceive them, they consider it to be cool.

Supporter: Supporters are people that explore the dungeon along with adventurers. They carry many things ranging from magic stones dropped from monsters to spare weapons and items. New Familia members can serve as supporters to older Familia members to gain experience in the Dungeon. Sometimes, members of a Familia may serve as supporters to the more experienced members.

Four Grand Quests: The four grand quests are for the subjugation of the Behemoth, Leviathan, Sky King, and The One Eye Black Dragon. The Zeus and Hera Familia were able to complete the first two quests but were defeated in the battle against the Sky King.

Denatus: The Denatus is a meeting of the Gods held once every three months. There are many things discussed, and they will also give aliases to adventurers that ranked up.

War Games: A War Game is a battle between Familia with set rules. The Gods and Goddesses use their Familia members to express their will, similar to a proxy war. They hold a special Denatus to set rules and decide on what type the War Game will be along with what the winner would receive. The God or Goddess that loses in a War Game must obey the terms set during the Denatus without question. Various types of War Game include Single Combat, Siege, and various others.

Conversion: Conversions happen when a person switches from one Familia to another. Once a person switches Familia, they must wait a year before switching back or switching to a different Familia. Having a conversion requires the consent of both Gods involved.

Mission: Missions are quest like orders given out by the Guild. The Familia that receive them must do as written.

Abilities

Status: The Status is the Falna set as various parameters. A status is made up from Basic Abilities, Development Abilities, Magic, Skills, and the overall Level.

Level: A level shows the rank of an adventurer. The status of an adventurer is considered to be secret information, but the level of the adventurer is required to be reported and is shown to others. Most adventurers are Level 1, and currently the only Level 7s are Ottar of the Freya Familia and one other unknown person. When the Zeus and Hera Familias were still active, they had a Level 8 and 9 adventurer, respectively. Just defeating monsters doesn't lead to a level up. To level up, one must have a D rank in at least one Basic Ability and accomplish something that even the Gods would consider impressive, such as defeating a stronger monster. Leveling up is hard to do outside of Orario due to the only Dungeon being located there, and they consider Level 3 outside of Orario to be excellent.

Basic Abilities: The Basic Abilities are Strength, Endurance, Dexterity, Agility, and Magic. And they divide each one with a rank and a number from 0-999. From lowest to highest, 0-99 is I, 100-199 is H, 200-299 is G, 300-399 is F, 400-499 is E, 500-599 is D, 600-699 is C, 700-799 is B, 800-899 is A, and 900-999 is S. Basic Abilities can be raised through excelia gained from training and battles. Basic Abilities reset to I0 at every level up, although the abilities gained before each level up will remain as an invisible base. It is normally impossible to go past S rank, though Bell has done this through Liaris Freese, having had statuses at SS and SSS rank.

0-99 I

100-199 H

200-299 G

300-399 F

400-499 E

500-599 D

600-699 C

700-799 B

800-899 A

900-999 S

1000-1249 SS

1250-1500 SSS

Development Abilities are special abilities that have a chance of appearing every level up starting from Level 2. Development abilities differ from basic abilities in the sense that they are characteristics specializing in a certain area. Starting from Level 2, there's a chance of gaining one every rank up. There is also the chance of one not appearing at rank up, or multiple appearing to choose from. Bell's Luck, Ais's Swordsman, Abnormal Resistance, and Hunter are examples of choosing from multiple development abilities. Like basic abilities, they also categorize development abilities from I to S; however, they are much harder to train and do not reset to I at each new rank up. Development abilities can also improve during a normal status update.

Skills are inherent abilities those that have received a falna can discover. Unlike development abilities, skills can appear regardless of level. They can correct and strengthen specific basic abilities, magic, and actions. They say the chance of discovering a skill is rare, and they consider skills with effects that no one else has to be rare skills, with Bell's Liaris Freese and Argonaut being examples of said category. Skills can be discovered during a level up or through other methods such as smithing. Some skills can have variations like Tione and Tiona's Berserk.

Magic is the primary form of combat used by mages and by those who have manifested it in their falna. Magic is considered to be a strong power. There are two different types of magic; Congenital magic, magic based on one's own ability and race, and Acquired magic, magic based on the Falna given by the Gods and Goddesses. Most magic requires a specific chant to activate, except for no chant magic like Firebolt, and the longer the chant the stronger the magic is. When the user becomes unable to control the magic power when using magic, an Ignis Fatuus occurs, causing it to explode and damage the user.

People naturally have between one to three slots for magic and can normally only learn one magic per slot, however most people have no magic appear. For people with one or two slots, they can increase the number via the usage of a grimoire. Apart from that, the development ability Mage can strengthen the power, the time, the amount of targets, and the effect area of magic. Also, those that have it gain a magic circle when they cast magic.

It is also possible to use magic without a falna, though it requires the user to undergo training and rituals and use a long chant systematized during the ancient times. The magic used by the Elves in Alf's Royal Forest has over twelve verses. Magic used without a falna is weak compared to magic used with one, making it impractical against the latter, and it has a higher chance of an Ignis Fatuus.

Certain people can use concurrent chanting, a high level technique involving casting magic while fighting or moving around. They liken its difficulty in dealing with a bomb with both hands while fighting because of the chance of failing a chant or not being able to control their own magic power. Skill at using concurrent chanting depends on how much experience the user has with it, as Lefiya observed that Ryuu was far more skilled at it than Riveria. Currently, only Riveria, Filvis, Lefiya, Ryuu, Aisha, Fels, Alicia, Mikoto, Hedin, Ottar, and Alfia have been shown to be able to use it.

Riveria has a special technique known as chant connection, enabling her to change the strength of her magic based on the chant length and mind usage. Through this she can use nine magics, which is the source of her alias Nine Hell, though she can use them separately.

Curses is combat similar to magic. Unlike magic, curses are primarily used to hinder an opponent, such as confusing, binding, or sharing pain with an opponent, though like magic they are cast through a chant. All curses require a cost from the user for their power, which is a key point in differentiating between magic and curses.

The effects of curses can only be prevented or treated by using certain magic items created specifically to combat them, such as Fels' cloak, and cannot be prevented by the development ability Abnormal Resistance. This is shown by Finn's injury that he received from Revis' cursed sword, which wouldn't stop bleeding even after they tried freezing the wound.

Curses can also be crafted into weapons known as curse weapons by hexers. Like regular curses, damage dealt by them requires items or magic to get rid of.