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All From His Seat

Born as the eldest in a poor family, Michael always thought it was his duty to provide. All his life he has dedicated his whole being into working. Everything was going well. He found a job, and income was flowing. Heading into bed with the intention of taking a temporary slumber, Michael awoke to find himself in Krodoa, a planet that was filled with magic. Born as a cripple, Michael believed it was the gods' way of saying, "you may rest". But those same gods got him involved in various... incidents. Can the overworked Michael find the time to rest?

Mackrel · Fantasy
Not enough ratings
61 Chs

Chapter VI: Information About The Wind God's Disciple And Joining The Wizard's Guild

Arriving back home, we stumble upon the family dog, Tyrone, wagging his bushy tail, and is clumsily running towards us with his chubby body. Tyrone is a King's Guardian, a breed of dog that was said to be kept by the King Of Fahndra as his personal pet. King's Guardian breeds generally look like bigger versions of Siberian Huskies, and they are known for being particularly adept at magic. 

Although rare, people have found ways to domesticate, and tame magical beasts. These were mostly done through the help of Dryads, a race who belonged in the forest and served as it's guardians, along with the Spirits, a sentient race that allow people with no affinity towards certain magic whatsoever, to use them with the Spirit's approval. 

This, of couse, leads to Spirits being taken away from forests, where they generally live, and are kidnapped to serve the person forcefully, usually through Slave Contracts. 

Enough of that though, after playing with Tyrone for a bit, all three of us head inside the house and greet our father, who's currently watching the news, and mother, who's getting help from Lucas with cooking food. 

Sitted on my lap on the wheelchair, Tyrone fumbles around and almost falls off. 

"Whoa. Easy there, boy. Almost fell off." (Kenneth)

"Oh, Lena, Kenneth, welcome back! How was your trip to the A.T.C?" (Mikaela)

"It was great, thanks mom. I got to watch Big Sis train with her magic." (Kenneth)

I kept the secret about me training with her, just so that I don't worry mom. Lucas stares at me for a moment, then rolls his eyes and continues helping Mother out.

After giving our greetings, Lena brings me to my room, leaving Tyrone to play with dad. I tell her to follow me in, and she places me on my bed, and she takes a seat on my nightstand. 

"I've found some information about our first opponent. His name is Mackell D. Anderson, and he's the heir to House Anderson, a fairly high ranking aristocrat. As we already know, he follows the False Wind God, although he himself doesn't know it. Each God typically annoints one of it's followers as it's "apostle", and they give them a portion of their power. Luckily for us, he's a the only apostle for the Wind God in the school, so this will be much easier." I start us off.

"But Little Bro, aren't apostles stronger than ordinary followers of the God? Receiving power indirectly from their God, he must be stronger than us."

"And that's why we bought equipment. Although it's effects are mediocre, it'll do for now. We'll have plenty of chances to buy better ones when we get richer and you get appointed as an Honorary noble." I continued on.

"So, our first plan is to achieve enough merits to be appointed. Lucky for us, though, I know exactly where to do so."

"Oh! The Wizard Guild! It's perfect. We'll be able to accept guild requests once we join it."

"You're right. Let's start by going to the guild tomorrow, and register as new members."

"Sounds like a plan! I'll see you tomorrow then, little bro. I need to get some shut-eye."

After saying goodnight, I begin to continue my research on the next aspect of our mission, more friends. 

The Next Day.

After once again asking for permission to leave the house along with Lena, we hastily head towards the Wizard Guild. 

It's located in the East District, the same one where the A.T.C is. Following Foogle Maps, we soon reach the Wizard Guild Headquarters.

Once we enter, we are immediately greeted by two masked men, donning the robes that had the Wizard Guid logo on them. They both wielded a staff the size of their bodies on one hand. 

"Hey. What's a cripple doing here? This is the Wizard Guild."

"Ohh, but the lass is hot. You could leave your brother alone, and have fun with us Wizards."

I hate people like this. Clear the way please? Get your stinking asses away from my sister before I make you pass out. 

"You know what, I actually agree with you. These guys piss me off. I'll help you this once and lend some of my power. Kick their asses!" Jandru comes up from my mind and soon, I can feel my whole body bursting with power. Almost like I can stand up even as a cripple. 

Unleashing some of it on the two creeps, I use Jandru's power to do our signature move along with Lena: Temporary Loss Of Thinking and her Killer Punch. I named it that since I her punch was strong enough to defeat dummies from the training center in one hit. 

The creeps suddenly stop the catcalling due to my magic, and along with it, their reason. Losing their ability to think properly, they begin to look like mindless zombies. Until Lena's fist reaches their faces. 

The jolt of pain from her attack immediatelty removes them from the trance, but in the process, amplifies the damage received, as the body's pain receptors go crazy and misinterpret the sudden increase after the momentary loss of feeling as stronger than it usually is.

The punches knock them out, and we leave them and begin to enter.

Entering inside, we see a lot of memorabillia and pictures of Magius. Almost like this place is a cult, rather than a Guild. Numerous artifacts hang about the walls, and even though they're in plain sight, it's impossible to steal it. Sealed by a special type of Spatial Magic, the glass-like transparent material covering the artifacts are designed to negate various types of magic. I believe when any type of offensive magic is detected and fired at the glass, it teleports the magic to a safe place to release. 

And this itself is already impressive, as it probably requires the caster to keep the spell up at all times, or risk the glass being destroyed. The person must be confident in his mana control that he/she can afford to leave all this valuable things in the open. 

Reaching the receptionist, I recognise the person working as an elf, thanks to the 2 pointed ears on the side of their heads.

"Welcome to the Wizard Guild. Might I ask what your buisness with us today is?" The receptionist politely asks

"Uh, yeah. We'd like to register as guild members." 

"My apologies, but, "we"? Might I be allowed to assume you are part of the peoplr registering along with Miss here?"

"Yeah. I might be a cripple, but I can actually use magic from long distances without having to be at the battle physically."

"Interesting. Would you mind showing your magic? We can arrange a test to properly adjust yoir levels by fighting against seniors and magic instructors hand picked by the guild themselves."

"I'll leave that for another day. We'd just like to get the registering done today."

"Understood. Please sign here." She brings out two contracts, and hands one each to both of us. 

After receiving mine, I scan through it quickly with "Thought Process Speed (S)", a skill that is, so far useless in battle. The reason I didn't use it during our training at the A.T.C was because we were primarily focused on battle plans and coordination. 

Being a non battle skill though, it has it's other uses. It allows me to scan through information quickly and process it faster than normal humans, allowing me to skim through the contract with ease. 

To who this contract may apply to:

There are certain rules that bind the person who signs this. 

1. The minimum service time to the Wizard Guild is 2 years. During this time, when called upon, usually by the Guild Master himself, it is within full right of the Guild to send the person/s on missions. 

2. Parties can be formed with other Guild members. They must be, at minimum, 3 people, up to a maximum of 6 people. Any more and it won't be treated as a single party on missions, but rather joint operations.

3. Magic of any kind is not allowed inside the Guild. The moment magic particles are emmited from the caster, it is within full right for instructors to subjugate or neutralize the threat, depending on the spell cast.

4. When undertaking quests, they can be ripped off from the Quest Board and given to the receptionist. This signifies that the party of the person who gave it has accepted the quest.

Sign Here

________

After signing the contract, I ask Lena to hand hers over to so I can quickly scan through to check if the contents are similar. And it is, so I give it back to her, and she signs it too.

Immediately, after finishing the register, we head over to the Quest Board and begin to scan through the various quests. 

A lot of them, though, are jobs that require magic in some form or another. Monster subjugation quests and that type are mostly handled by the Adventurer's Guild. 

We rip off one quest, one that required us to gather Mana Grasses, which were commonly found in the nearby plains directly outside Argonsville. 

Taking it to the receptionist, she agrees that it's a perfect quest for beginners, as the target location was nearby. She did warn us about sudden increases in Magical Beast appearances. They rarely do show themselves, mostly avoiding large human crowds and if they ever come into contact, they don't bother people, unless provoked. 

Perfect for me, because I had a plan for that if these situations ever arose. 

Leaving the guild, we head back home to prepare for our expedition.