webnovel

James' Power set

{Spider Physiology}

James gained the proportionate abilities of a spider after being bitten by a spider that had been genetically modified by Oz Corp.

- Superhuman Strength ~ He possesses superhuman strength, making him capable of lifting at least 20 tons. His physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. He has to pull his punches and kicks, otherwise, his blows would prove fatal to a normal human.

- Superhuman Speed ~He possesses the proportionate speed of a spider, therefore he can run and move at speeds that are beyond the physical limits of the finest human athlete.

- Superhuman Stamina: Spider-Man's advanced musculature produces fewer fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself for several hours before the build-up of fatigue toxins in his blood begins to impair him.

- Superhuman Durability: James' body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is also more resistant to impact forces than most humans.

- Superhuman Agility: His agility, balance, flexibility, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of an Olympic-level gymnast.

- Superhuman Equilibrium: Due to his unique physic he possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.

- Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about 20 times greater than those of an ordinary human. In combination with his spider sense, the speed of his reflexes allows him to dodge almost any attack.

- Wallcrawling: Like any other spider person James can cling to any surface using just his fingertips and feet. Currently, he can only handle lifting his own weight.

- Electrokinesis: James is able to generate and manipulate electricity

- Camouflage: James including his clothing, can blend into his surroundings, allowing him to sneak up on his enemies or, in some cases, flee from them. The resulting effect closely resembles that of invisibility. Though he can still risk detection through many different means like heat sensing or psychic sensing.

- Telescopic and Night Vision: Like O'Hara James' visual acuity is considerably beyond that of a normal human. He can see objects at much greater distances, with perfect clarity, relative to an ordinary human. He possesses this same level of clarity at night, enabling him to see in near-complete darkness.

- Talons and Fangs: James like Miguel O'Hara possesses elongated canine teeth that secrete a paralyzing, though non-toxic, venom. He also possesses short, retractable talons at the tips of his fingers and toes, the talons are also razor sharp and, coupled with his great strength, are able to rend materials as durable as a cinder block.

- Organic Webbing: Both of his forearms contain a set of spinnerets that release a very strong and sticky web-like substance from the back of his wrists. James can use this webbing to swing from building to building or as a means of restraining an individual. Unlike the original Spider-Man, James' webs are organic and chemically identical to real spider silk.

Healing Factor

James possesses a regenerative healing factor, meaning that he can rapidly heal and get restored to his optimal and full health/state at an extremely fast rate. Unlike Healing, the regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless, and powerful. So much so that he can recreate lost or damaged tissues, organs, and limbs.

-------------

{True Telekinesis}

Telekinesis is the ability to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means. Commonly, its most fundamental trait is to move and control objects (or to generate and apply physical force on a target, or potentially, an area) without physical contact.

Telepathy is the ability to receive and transmit information with one's mind without physical interaction. However, many other mind-based abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways like mind control, memory wiping, astral projection, etc.

Tactile Telekinesis (TTK) is the power to manipulate matter through mental effort or other means through tactile interactions. The differences between telekinesis and tactile telekinesis are their distance of influence. Normal telekinetics can move matter and objects from a distance without direct contact with the body; meantime, tactile telekinetics are restricted to manipulating what they're touching. The user cannot access telekinesis's most popular and essential applications that define it (attraction & repulsion, telekinetic maneuver, mass levitation fields, etc.). Regarding manipulation from a distance, the user is constantly in contact with themselves. Hence, tactile telekinesis is considered a personalized variation of telekinesis, mainly because it's portrayed as users telekinetically manipulating themselves as they are cataloged as powers associated with themselves and cataloged as an object.

The user can manipulate themselves by influencing bodily and limb movements, enhancing physical or mental attributes, generating a telekinetic force-field to defend themselves from assaults, flying by levitating oneself, and manipulating their matter composition from a molecular, atomic, subatomic, or existential level. The user has complete mastery over themselves, enabling them to withstand being altered by physical forces (gravity, atmospheric pressure, wind, etc.), spiritual or magical mediums, and being manipulated by telekinetics

More to be added in the future because enough is never enough

Next chapter