1 One

From within the screen, my champion Vi found herself in the bottom side river toward the enemy support, Leona, in the bottom lane. When I started the match, I found out that my usual champions were gutted. So, like a typical one trick. I googled a tier list. I found Vi was a strong Jungler, the style of champion that roams around in the darkness and feasts on anyone exploring the hidden dangers of her domain.

I squinted Leona is a tanky champion. I could not burst her down, and if anyone failed to kill her, they would be stuck next to her for ages. After pinging my team away, I gazed at the map and trembled there four champions top lane. While my Vi and my comrade Kassadin, the void mage, hung around the bottom lane, the enemy rushed the top tower. Well, I was in the river, and he was in the lane. I hovered my mouse over the isolated Leona and grinned. She might be hard to kill because of her skill set, which allows her to stun everyone, but she does not do much damage. As a bruiser champion, I knew she could never kill me.

The only thing that could happen now was Leona's death.

I rushed toward the isolated Leona while my teammates, other than Kassadin, rushed toward the top lane. Hopefully, they could protect our uppermost tower, but worst case, we would trade top tower for bot tower. Not an ideal trade, but we have to make due. Later on in the game, this would cause problems for the other team once the Baron enters the game. However, right now, they would have all the momentum.

On my way back toward bot lane, I dropped a ward outside the dragon pit. While newbs, underestimated wards, experienced players worshiped them. They are the only items in the game that could detect the enemy outside of the lanes. Well placed wards could ruin the best tactics or better said, "Wards are the foundation of tactics."

Even if the enemy attempted something sneaky, for example using a summer spell-like teleport, wards and map awareness would end such a plan in its tracks. Me and Kassadin rushed toward the lonely Leona. Who screamed while rushing back toward her tower, the only bastion of safety she had. But, she could never escape run away fast enough. Kassadin, the void walker, walked into the mist and returned found himself by Leona's side. In response, Leona cast her ultimate, Solar Flare.

A ray of sunlight appeared from the sky and blasted the ground. Luckily, before the beam hit and stunned Kassadin, he used Flash, another summoner spell. It was an instant short-range teleport, often used to avoid skills and dangerous situations.

Kassadin grinned as he appeared a small distance away from Leona and blasted her with his all his void energy. But, due to her heavy armor, she grit her teeth and kept rushing toward the tower even though the void energy burn away her flesh.

Vi, my champion, used her ultimate, Assault and Battery, the strongest single-target crowd control skill in the game. A red chain appeared between Vi and Leona. Vi then used the string and soared through the air at a speed that no champion could outrun. She crashed into Leona's jaw and sent her flying upward; meanwhile, Kassadin kept attacking her. Yet, she still stands strong even after all this beating. Indeed, she's nearly as tanky as Alistar, a giant rhino, but with so many stuns, everyone calls her the 'Stun bot.'

However, I followed it up with a massive punch and a trick most Vi players know, using Excessive Force right after auto-attack to deal follow up damage. Kassadin and I grinned. The Leona could no longer stall us from destroying their tower. Right now, the only thing we needed were minions who would deal with the laser beams on the tower for us. Thankfully, after a few seconds, they joined us. Kassadin smashed his energy sword into the tower, and Vi joined him using her massive metal fists to break down the old magical tower.

While we applied pressure on the bottom side of the map, our top-lane champion, Aniva, with the help of our ADC and support, stalled the enemy at the top of the map. If this situation kept going, we could take another tower or take a dragon. Then an idea came to mind, why not take both? Because we had killed Leona and the rest of their team was on the other side of the map, we could kill the dragon and obtain its loot, a substantial boost.

This is a risky play, but the odds were in our favor. The enemy would likely assume I went back to base and deal with Kassadin, but thanks to his ultimate, Rift Walk, he should escape with a problem. Worst case, we trade his life for tower damage and dragon. Or, they could target me, which is unlikely, and in that case, we would destroy another tower.

Then a woman's voice rang out from my speakers, "Enemy Triple Kill!"

I giggled. Classic League. After everything was done, the enemy obtained two towers and three kills for one death, a dragon, and a tower. I smashed my fist onto my desk. This could have been an easy match. Now the enemy has a considerable lead for no reason. With an exposed inhibitor, the massive amount of map pressure and lack of safety we have on the top side of the map will cause us enormous problems during the match.

There Leona is a skilled player; she even drew out Kassadin's Flash in a two versus one situation. While he should have waited for me to go in first, Leona took advantage of his error. The enemy has much more gold and an edge on the map. This will not be a comfortable victory anymore, and worse yet, is that it should have been one.

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