爱潜水的乌贼
From what I can gather, my theory is prisoner focuses on bottling up and imprisoning all your dangerous impulses and emotions, while lunatic teaches you to unleash the locked up ID in an controlled yet unpredictable way all at once like a lunatic would. Fine one moment, raving mad the next. Then the mutations focus on specific raw emotions and desires with the waxing and the waning of the Moon. Zombie is obviously hunger, wraith could possibly be anger, and werewolf... Something like the thrill of the hunt maybe?
nah. the rewards and prices doesn't match. yeah i get that Klein wouldn't be in danger than the Sharron and Maric but it's on the premise they can defeat the enemy. what if both of them were defeated even with Klein's help? like seriously? the enemy has Zombie, Werewolf and Wraith with that bloodmoon item then buffed Zombie+Werewolf is going to fight Maric that is suppressing the item's effect? while the Enemy Wraith is also buffed and Sharron is weakened? And that beyonder char. All-eye Black Klein's item can only maybe restrain the enemy for short period time. Since they promised Klein they won't be indanger than them, they won't let a supposedly Seq. 9 to fight right? The reward is tooooo small compared to danger.
i cant help but find similiraties of Sequence 6 Zombie to tbe Death/Phoenix Pathway: 9 Corpse Collector 8 Grave Digger 7 Spirit Medium 6 Spirit Guide the expertise of a Sequence 6 Zombie on soul and the dead are the combined expertise of Sequence 6 Spirit Guide, since they still have the skills of their Sequence 9 and 8, while having power over souls/spirits from Sequence 7 and 6. the difference was that the willpower of of Zombie has been trained greatly from Prisoner to Lunatic, and Physical and Combat attributes have been augmented by the Werewolf.