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<와와카지노

Author: 8N7W2Uru
History
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Vampire's Curse

People of the continent of Europia earlier used to believe that Human Beings are the one and only beings that were on the topmost level of the food chain but everything changed after the day called, 'The Apocalypse'. It was referred to as the curse of chaos. It was the day when the creatures called, ' Vampires' came into existence. It was believed that Vampires dwelled into human civilization from decades but there was no proof of it. However, After the Apocalypse, Everything changed. The cases of Vampirism and the existence of a secret cult known as the Vampiric Cult were registered in huge numbers. The world descended into a Dark Era, referred to as 'The Era of Darkness'. At the beginning of the Nineteenth Century, the governments from all over Europia met and agreed to the formation of an Independent body called, 'The Council of Counter Vampires' or (CCV) also known as 'Dawn Guardians' was established. Its sole duty was the protection of civilians and the destruction of Vampires. CCV undertook several missions and secret missions of slaying those beasts of darkness. Ray Wilson, A S-Class hunter undertook the most dangerous missions, anyone ever dared to take. Due to this, He was known as the 'Harbinger Of Dawn.' As one said, "Change is the most important aspect of one's life. Sometimes, it can make everything right but sometimes, like in the case of Ray, it could set wrong hence Changing one's life completely. Schedule: 7 Chapters Per Week Cover Background Image by Deviantart

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The Game Creator's Conquest From Marvel

In the infinite and ever-evolving Omniverse, a newborn Creator has emerged with the grand ambition of reigning supreme over all of Creation. In order to do so he strikes a deal with the One Above All, the most powerful being in the Marvel Multiverse. The Creator will design and publish video games that will give the players power, experience, and new choices, thereby creating new timelines in the MCU, while the One Above All grants him limitless power to fuel his own creativity. But the Creator has a secret agenda. He has devised a plan to ensure that the growth of his own power of Creation outpaces that of the One Above All's. While the One Above All thinks that all the choices made under different circumstances and power in the games will contribute to his power, the Creator orchestrates it so that only the real-world consequences of those choices will count. As the Creator releases his first game, he quickly gains a massive following. Players become increasingly absorbed in the game's immersive world, gradually straying from their predetermined paths and destinies, all while the Creator's power continues to surge, unbeknownst to the One Above All. As the Creator's power continues to grow, he sets his sights on even greater creations, manipulating the fates of many lives across the omniverse. With each new game he creates, the Creator inches closer to his ultimate goal: reaching the peak of the Omniverse, a mysterious realm of infinite power and domain over all of Creation and Possibility. But as he begins to achieve his ultimate goal, the Creator begins to question whether he is truly succeeding or if he has become just another pawn in the grand scheme of things.

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